ID:167043
 
I'm gonna try to make a MTG game, and at some point I "will" hit the Byond code limit. I thought up a new system desighned to get around it, but I need a hint on how to code a system like this. What I want to do is, make two games(two servers- one of wich will be a server that can't be entered), now the server that can be enterered will download the resource like normal, but when It's done downloading those resources, I want it to download the resources from the dummy server,
any ideas?
Perhaps the client/preload_rsc variable is what you're looking for. You can point it to a rsc file on a website. When a player joins, they'll download the file on that site. Anything they're still missing (ex uploaded icons) will be downloaded from the game's server.
In response to Jon88
Hmm, maybe, I'll have to look into that, to see exactly how that would work..