I'm gonna try to make a MTG game, and at some point I "will" hit the Byond code limit. I thought up a new system desighned to get around it, but I need a hint on how to code a system like this. What I want to do is, make two games(two servers- one of wich will be a server that can't be entered), now the server that can be enterered will download the resource like normal, but when It's done downloading those resources, I want it to download the resources from the dummy server,
any ideas?
ID:167043
![]() May 9 2006, 5:25 pm
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![]() May 9 2006, 6:31 pm
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Perhaps the client/preload_rsc variable is what you're looking for. You can point it to a rsc file on a website. When a player joins, they'll download the file on that site. Anything they're still missing (ex uploaded icons) will be downloaded from the game's server.
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