ID:152597
 
I'm in the process of writing an overview this game I've been thinking about. I havent done any coding or any iconing, i'm just writing up the concept. I would appreciate your feedback

It's an rpg set in medevil times, and the object of the game is to build a kingdom. You dont literally place every tile like in a building game, you buy buildings from Architect Npcs and place them on your territory. You would be able to make alliances with other kingdoms, or go to war with them. You can remain neutral, and focus on gaining wealth and status.

In this game you would do all of the things you do in a normal rpg. Like level your character up, do quests, and kill monsters. It's not a story driven game, so you have the freedom to do whatever you want.

You start the game as an 18 year old male/female who is in search of some kind of work. You dont choose your profession and class when you login, you choose it during the game. There are 12 professions and 10 classes.

Kingdoms:

First you start off by getting expelled from your hometown, and you search for a place to set up camp at, and eventually you would turn this into a house, then a village, and eventually into a capitol city. After you have a city, you can establish small villages around it and then you have a kingdom. You can Start Building your Kingdom after you go through the process of having a profession, and class.

Professions:

Each Profession has a special building associated with it so your kingdom will have a slight advantage concerning that profession.

After you do the beginners quest you can choose your profession. Your Profession determines your Primary skill, and allow you to acces higher level skills within that profession. Most of the professions have a second stage, and the ability to become a "Master".

One of those professions allow you to be like a jack of all trades, where you dont get the highest level skills in the different professions, but you can acces the second stage in all of them.

You can also choose not to have a profession, and after a while you would become a "Professional Rogue", whuch is basically choosing not to limit yourself to a profession, and gaining some rogue traits instead. Professional Rogue is one of the 12 Professions.

Ypu can do the skills associated with a Profession, like if you are a Chemist, you can practice carpentry, but you only have access to basic carpentry skills. Unlike a Carpenter who has 3 levels of skills, One level Being Master skills. Being a Jack-of-all-Trades or a Tradesman would allow you to access the second level of all the professions.

Classes:

Each Class has a Special Building that only they can build. and a unique skill. There are currently 10 classes. Your Class determines your combat type.

Like Professions, you can only choose 1 class and only have access to the basic skills of the other classes. For instance, a Mage wouldnt normally use a sword and shield, but they can equip the lighter weapons, like a short sword and buckler. They cannot equip BroadSwords and Tower shields or heavy armor.

Each class recieves begining stat bonuses, and has its own weapons and armor associated with it. Each Class also has an item that only they can equip.

You have the option to not have a class. After you met certain criteria, you would begome a "Rogue" class. Rogue class is included in the 10 classes.

You also have the option to choose a class thats a non-combatant, which would allow you to focus on skilling. Your character would be able to choose a second profession, and have access to a few more professions instead of a class.

Each class would fight differently. Mages use magic, Summoners would summon monsters, Warriors would use melee weapons etc.. Non-Combatents wouldn't want to engage in battle, but if they did, they would be able to run away without monsters chasing them, and could walk amongst monsters without being attacked. A non-combatant couldn't join a party.

It sounds really neat! My advice is to start small and get a playable game working as quickly as possible - players will like it and push you on to finish more of it, which will boost your spirits throughout the whole thing (unless you're like Lexy, in which case keep it in hiding until it's perfect, because player feedback will drive you crazy before you ever finish it).
In response to PirateHead
Thanksfor the feedback. Im a Dm newbie, but as soon as i learn more stuff im gonna put this game into production. I just wanted to make a complete overview of the game. that post was only like 1 page worth in a 22 page concept.
In response to Blooballz
I would like to help you if you'd like, I'm no where near intermidate (SP?) in coding, but very few are.

Kindly leave contact info when interested.
In response to Mysame
Contact Info:
Msn/Email: [email protected]
Aim: Krankolio
Yahoo: Krankolio

I have an icq number, but i have to look it up.
In response to Mysame
I'll be you could reach "intermediate" and go far beyond it if you took a few programming classes. I know that you have at least a basic grasp on how to think programatically, so I think you're cheating yourself if you don't look into a class where you can learn to take your problem solving skills and experience to the next level.
In response to PirateHead
I'm trying to get into this school that has a game developmnet degree program. here is a link to there website:

Full Sail
In response to Blooballz
My comment was directed at Mysame; I can't attest to your level of thinking or experience, but I still encourage a little formal education. It helps *so much*, and it can apply to basically any job that you'll get in the future - if you arrive on site and they learn you can not only do X, but also convince a computer to do whatever you'd like it to do, you're in a position of power. =D
In response to PirateHead
I'd love to, Pirate, but here in Belgium there are... none. Perhaps some evening classes, and those are most HTML/PHP, which I'm not exactly interested in. So classes are out of the question, self-studying for the win (though teaching yourself things you don't know is kind of, eur, weird)
In response to Mysame
Mysame wrote:
(though teaching yourself things you don't know is kind of, eur, weird)

Nonsense; I've been doing that for over a decade now, and I'm not even 20 yet. =P Then again, I am pretty weird...

Seriously though, teaching yourself is a great way to learn things. You get to follow your interests at your own pace, and you don't have to do any homework that you don't want to! Besides, how do you think people learned how to program when computer science was just starting out and there were no programmers? They taught themselves! Nobody else could. =)