Hehe
This is a little tricky to explain.
I have a turnbased battle. I want it so that a player can only move a certain amount from where they begin their turn. I just kinda need a push in the right direction here. I know I'm probably gonna have to use new to make dense items outside their moving range but, how would I change where they appear based upon the players move stat, and then go away and re appear as needed? If..that makes any sense whatsoever.
Any help? I really can't work this out
ID:166927
May 29 2006, 2:51 am
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i.e
Char A has 10 AP
Char A moves south (1 square movement cost 1 AP)
Char A loses 1 AP
Once they have used all thier action points you just disallow movement. It could look something like this ->
Don't quote me on that though :)
Hope that helps.
- GunRunner