ID:152552
 
I have been thinking about two different ways to place AI to fight in Naruto Revolution, One of the ways I thought of is outside each village there are AI starting with the extremely powerfull ones neer the entrance, if you are from that village those AI will not attack you but as you keep going down the path you will hit another villages territory and those AI will begin to attack you. The environment is pretty open ended at the moment (I am hoping to keep it that way so I don't have to remap the entire thing )You can start in any of the 9 villages which is why its pretty hard to figure this out, I really am starting to hate the fact that I have to stay specific to the series because it gets hard at this point, What I could do is remake the game so everybody starts in leaf and branches out but that wouldn't be as great as starting in one of the 9, Another idea I had was to start the AI weak outside each of the villages and lead to the strongest ones at a mid-point in between villages, How do you think its better suited?
Wouldn't the strongest guard their domain, though? I'd place them close to the village, but that doesn't seem too much like Naruto.
In Naruto, at least for the beggining few episodes..., the countries aren't too much at war. You could have them do the whole start in school as the tutorial for the game, and then they graduate from school, and take on missions as a Genin and so forth until they can apply to take the test to go up another level, and get harder, missions. This way it blends together and you don't have your typical hack and slash style game based off a series that wasn't about being hack and slash.

§atans§pawn
In response to CaptFalcon33035
I know it doesn't but I can't really figure out a good way to do anything without either having crappy Zeta-Like training or this. what would you choose? I also think the only way to make it a TRUE RPG is to all start in leaf but thats just no fun.
In response to Lifehunter
Maybe make some mini-games that could be used as the missions that you recieve. It is a different aproach, that would be very effective. For example, you could get a mission as a Genin that is D ranked (I think that was the lowest in the series) where you have to go and pick weed from some old ladies yard or somethin. The point of the mini-game would be to get more weeds in a limited time than the rest of your training group. If you get the most you get to move on and choose between more missions that get unlocked, and once you have so many missions unlocked, you can qualify for the next level of ninja, or stick around as a Genin and do more missions for a bit.

You would need to make it so that once you have completed all the missions, your sensei makes you take the test to become a Chuunin to unlock more missions. At the start the game would be quirky and fun, and by the time you get to the higher ranking missions, you are fighting and using skills that you learned. Also, aside from missions there can be Ninja Masters around town who can help to train you to learn new Jutsu's.

Just some ideas to try to get you thinking about more that the normal types of stuff you can do.

Or perhaps you could look into the GBA naruto games and try to do a system like that. Not sure what it is like though, I never played it.

§atans§pawn
In response to Satans Spawn
I like Satan Spawn's idea. Missions should give the user experience, and the smaller people he killes along the way should give little. Don't even make stronger people outside the ninja camps.

And DBZ might be more like Punching Bags rather than strong monsters. Since when is one of them not a zeta rip as of today?
In response to CaptFalcon33035
DBTC by SuperSaiyanGokuX

:p
In response to Papoose
Oh snap.

<font color=green>--CaptFalcon33035 just got pwnt.</font>
In response to CaptFalcon33035
I am just waiting for someone to find the typo that makes my post funny... I am not gonna fix it until someone spots it though <_<

§atans§pawn
Yes and Yes. Another idea I had, is of course the obvious fact that you would need to make money from missions and need something to spend it on. The Ninja Masters must charge, or you need to have missions up your skill in something relevant, and then their would need to be pre-requisites to meet before you can learn something.

Even if you don't meet the pre-requisites to learn something, if you wish to spend money and try to learn it, you can. (If using a combination of my ideas.) Although you will more than likely fail.

If you use something like that however, you cannot have the NPC's say whether or not you are ready to train with that Jutsu. They can say something like "This is a Rank A Jutsu, Meaning only top Ninja's can master it. Would you like to try to learn it for 1960 [currency]?"

Then take the pre-requisites needed and make some sort of formula to say whether you pass or fail. If you have met all the pre-requisites, it should still have a 20% chance to fail or something, just because of how powerful it is.

§atans§pawn
the solution is simple, don't make a line, make a triangle or square. they can go north to town 2, but it's very dangerous because the monsters are so strong, so they go east to town 3. The monsters are weak that way. Then they can go north to town 4 and fight mid strength monsters. Then they go west from town 4 to town 2, the monsters are strong, but not as strong as the monsters from 1 to 2. Heres an example
.
T=Town
P=Port town, travels to other P's
#'s = Trail or Road, stronger monsters are higher numbers
X=Dungeon or something with strong enemies

      T111111111111T
2 4 T111
2 X444 X T33333X 122223
2 4 4 1 1 3X
T22233333333344 1 1 3
1 3 2 1 X44444111133
1 3 111111T222 1
1 T3 1 2 1
111111 1 2 P
111P333333
coastline 4
4
X <-on an island conected by a bridge


By the way, notice how every town has a level 1 trail next to it. This fixes your problems of starting in a town you can't survive in.