ID:152544
Jun 27 2006, 3:54 pm (Edited on Jun 27 2006, 4:07 pm)
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How does one make the perfect battle algorithm where it is all balanced? Is it possible? i think not. (Actually, i want to ask if anyone knows where i can get some battle algorithms, like from Dragon Warrior, Final Fantasy, or anywhere. Looked on google and didn't find much. and i wasn't sure where on the boards to post such a question) |
I have the attack code as is (from what I understand) from DQ4 on the PSX on my other computer. (Which isn't hooked up but will be in a couple days.) I will be posting it for someone else when my comp is up and running if you wanna look for it. It will be in the community.
§atans§pawn |
You can't just plug in a "battle algorithm" and have it be magically balanced. Balancing a game is a trial-and-error process. Figure out which things are unbalanced and adjust them to be more balance. Play the game again. Find and fix more imbalances. Repeat infinitely, or until you're satisfied. =)
There are certain ways of doing things that can help though. Maybe if you described your battle system we could offer suggestions. |
In response to Crispy
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Yeah, my alogorithm's took ages to get right. I took some basic ones from some lib on byond (think it might have been one of Lummox JR's?) then I had to modify it taking in a few of my variables etc. It all really depend on your game and how difficult you want to make it to gain power in the game.
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In response to Jester619
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So... What you are saying is you used LummoxJR's alogorithm and edited the variables? Yup. Tough work there.
-Exophus |
In response to Exophus
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No need to get all sarcastic, getting it just the way you want it can take a while to do.
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In response to Jester619
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I wasn't being sarcastic. I asked a valid question because I didn't fully understand what you said. And changing variables doesn't take a long time...
-Exophus |
In response to Exophus
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SOunded pretty sarcastic to me, anyways I dont want to get into an arguement. What I meant was getting it just right so that your gains are just the way you want can take a while. I made my alogorithms so that the higher the level of the player, the less power he gets from it. Making this all balanced can take a while.
.:: Jester ::. |
In response to Jester619
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The isn't going to turn into a full-blown arguement. I asked a simple question which you are avoiding... Anyways, it can take a while to fix your[Lummox's] alogorithm if you don't know what to do with it.
-Exophus |
In response to Exophus
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You're missing the point. It wasn't *broken*, he was tweaking it to balance it out, which can take awhile, especially if you're a perfectionist.
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Are you looking for a series of combat equations or a discussion on factors to consider when balancing a combat system?
If the former, many guide and fansites can direct you to the equations used in existing games.
If the latter, the issue is so complex it might be hard to get started, but will probably be harder to stop! In short there is no "perfect" equation, there are only systems that do or do not do what you want them to do.