proc/loopingproc()
spawn(600)
world << "AGAIN AGAIN AGAIN!"
If you loop something with the spawn() thingy like that, it won't made the world go kersplodes every 100 or so loops, right?
I need to loop for what I wanna do but the people on my games don't like kersplodes; but the thing I wanna do won't benefit them at all so if it'll significantly reduce the lifespan of Dream Daemon I probably shouldn't do it :(