ID:152385
 
Alright, im updating my dragonball game, yes its original and not a rip, so dont flame this post.


What I need is some training methods you guys think would be cool to add in. No punching bags... something original.
npcs?
Pretty much everything for training has been done for dbz, so its pretty hard to recommend something new..The obvious alternatives would be sparring, meditating, or maybe using mini-games somehow to train.
In response to Mecha Destroyer JD
Mecha Destroyer JD wrote:
Pretty much everything for training has been done for dbz, so its pretty hard to recommend something new..The obvious alternatives would be sparring, meditating, or maybe using mini-games somehow to train.

I'd say mini-games would have to be one of the better choices. Such as for meditating...instead of having them just "hover" around in a meditative state while AFKING - you should make them do activities...such as some old arcade classics - shoot 'em up games except retrofitted for DBZ (duck hunter, pacman, tetris, etc...).
In response to Teh Governator
var/list/oxymoron=list()
oxymoron+=list("Dragon Ball Z","Original")


That about sums it all up. Other than that, do something that is totally not DBZ related, as in hasn't happened in DBZ. Maybe they find a whole new planet, a whole new race. They live on a power source, maybe a crystal and they attack earth. You learn new moves, a new form of energy, you get what I'm saying. Make it interesting, worth playing.

ADT_CLONE
Think of activities for players to do, like the 8k entry I never got around to submitting(which was poorly programmed, but that's beside the point), Mountain Dash. I originally started it to give to a friend who was making a DBZ game and I was going to design so as they got further along the mountain path, it gets harder and harder to move depending on how strong you are and as you get higher you gain more strength, etc. Think of stuff like that to do.

-Exophus
In response to ADT_CLONE
ADT_CLONE wrote:
> var/list/oxymoron=list()
> oxymoron+=list("Dragon Ball Z","Original")
>

That about sums it all up. Other than that, do something that is totally not DBZ related, as in hasn't happened in DBZ. Maybe they find a whole new planet, a whole new race. They live on a power source, maybe a crystal and they attack earth. You learn new moves, a new form of energy, you get what I'm saying. Make it interesting, worth playing.

ADT_CLONE

Adding a list to a list?

the list() after the var can be used ya know... dont waste 2 lines!

var/list/oxymoron = list("Dragon Ball Z","Original")


Oh and original training? Have them fly around the world >.> like in those superman movies lol the old ones. or have an obstacle course (completely removes AFKing possiblities). Have it be a moving course and/or changing course so they can't just set a macro through it once and have them take damage/mass stamina drain or whatever. Something that can mess em up :D
In response to VcentG
I think this plays into the minigame idea.

Obstacle Course- do it like frogger with a timer
Blast Accuracy Training- maybe space invaders like game
Meditation- Tetris?

You get the idea....

Anything where the player just sits there not participating is boring.
In response to Fautzo
An idea for Ki training could be a fluxuating bar with a marker on it, you have to press a button at the right moment and if it lands on the marker you get +10 ki or somthing :)
In response to Ginseng
Hurray for gears of war.
In response to VcentG
VcentG wrote:
ADT_CLONE wrote:
> > var/list/oxymoron=list()
> > oxymoron+=list("Dragon Ball Z","Original")
> >

That about sums it all up. Other than that, do something that is totally not DBZ related, as in hasn't happened in DBZ. Maybe they find a whole new planet, a whole new race. They live on a power source, maybe a crystal and they attack earth. You learn new moves, a new form of energy, you get what I'm saying. Make it interesting, worth playing.

ADT_CLONE

Adding a list to a list?

the list() after the var can be used ya know... dont waste 2 lines!

> var/list/oxymoron = list("Dragon Ball Z","Original")
>

Oh and original training? Have them fly around the world >.> like in those superman movies lol the old ones. or have an obstacle course (completely removes AFKing possiblities). Have it be a moving course and/or changing course so they can't just set a macro through it once and have them take damage/mass stamina drain or whatever. Something that can mess em up :D

That was meant to be taken metaphorically, in a different sence. Sort of a literal coding sence, not as a coding coding sence if you get what I mean.

ADT_CLONE
In response to Exophus
do you mean just walking up a mountain? or are they hitting a button or something?
In response to Knifo
They have to walk up it while avoiding being hit by falling boulders, and the longer they last, the harder it is for them to move, and the more exp/powerlevel/strength/whatever they gain.

-Exophus
In response to Exophus
FORTUNE COOKIES!! (no i do not watch dbz) maybe there can be a resturant with fortune cookies, and it randomly gives you a fortune that lowers or brings up your stats
In response to Fautzo
Making skill advancement completely random is a really poor way to do it.

I like the boulder-dodging idea.