ID:165297
Jan 21 2007, 9:00 am
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now that you answered my inventory questions so that now i can wield, eat, examine... now i am wondering how to unwield. i read a few ByondBwicki pages but they weren't really what i was after, can you tell me?
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Jan 21 2007, 9:47 am
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You have to be more specific..How is the item equipped in the first place? Basically uneqipping should be the exact opposite of equipping in general..
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In response to Mecha Destroyer JD
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obj When you Click() a weapon in your inventory, you wield it. Basically, how can i make it so that when you click an equipped item it unequipped? |
In response to Adam753
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Easy:
Click() Why did you delete the weapon as soon as you wielded it anyways(you wouldn't be able to unequip it or do anythign else to it)? 0_0 BUt yeah, you'd basicalluy want to make a variable that tells whether or not thei tem is equipped. You can either put the var on the weapon or the player(I'd do player so you can't equip more than a certain amount of weapons); your choice. Then, under the unequip part you'd want to run the processes that would take off the image(not completely sure that -= removes images). Lastly, you'd want to take back the armor resistance you added so that they wouldn't ave the defense of the armor without actually wearing it. |
In response to Mecha Destroyer JD
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duh! why the heck didn't i think of that? thanks.
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In response to Adam753
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Heh no prob. We all ahve our moments. :D
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In response to Mecha Destroyer JD
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The if(src.weaponequip) part is very wrong. No such var should belong to an obj; instead it should be mob.weapon, pointing to the weapon itself or null if one is not in use.
Lummox JR |
In response to Lummox JR
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Lummox JR wrote:
The if(src.weaponequip) part is very wrong. No such var should belong to an obj; instead it should be mob.weapon, pointing to the weapon itself or null if one is not in use. Thats why I said, I'd do the var for a player. I don't know why someone would put the var on the weapon btu it can be done that way for osme odd reason..OH, I see I forgot to change src back to usr..Was gonna put the way you stated as src.equip but did weaponequip for the player instead.. |
In response to Mecha Destroyer JD
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Mecha Destroyer JD wrote:
Thats why I said, I'd do the var for a player. I don't know why someone would put the var on the weapon btu it can be done that way for osme odd reason..OH, I see I forgot to change src back to usr..Was gonna put the way you stated as src.equip but did weaponequip for the player instead.. But you treated it as a true/false value, not a reference to an actual object. To tell if that particular object is equipped, you need to check if that var matches src. Lummox JR |