In response to A.T.H.K
A.T.H.K wrote:
Is that why you made a new key and your using a proxie...


Swear cuss curse whatever you Americans call it.

Swear is a word that IS offensive no matter how the damn you use it.

It's proxy, not whatever you said.

So BYOND staff, ya might wanna unban me from the program...
In response to Xx Dark Wizard xX
mob
verb
Transform()
set category = "Skills"
if (src.race == "Goku")
if (usr.health <= 300)
usr << "Train harder!"
else
usr << "AHH!"
usr.icon = 'Super saiyan.dmi'
usr.icon_state = "Mob"
usr.strength *= 2
usr.defense *= 2
usr.health *= 1.5
if(usr.race == "Namek")
if (usr.health <= 300)
usr << "Train harder!"
else
usr << "AHH!"
usr.icon = 'Super namek.dmi'
usr.icon_state = "Mob"
usr.strength *= 2
usr.defense *= 2
usr.health *= 1.5
if(usr.race == "Vegeta")
if (usr.health <= 300)
usr << "Train harder!"
else
usr << "AHH!"
usr.icon = 'Vegeta.dmi'
usr.icon_state = "Mob2"
usr.strength *= 2
usr.defense *= 2
usr.health *= 1.5
if(usr.race == "Majin")
if (usr.health <= 300)
usr << "Train harder!"
else
usr << "AHH!"
usr.icon = 'Trunks.dmi'
usr.icon_state = "Mobb"
usr.strength *= 2
usr.defense *= 2
usr.health *= 1.5

loading Dragonball Z Omega Heroes.dme
Dragonball Omega Warriors.dm:897: Inconsistent indentation.
Dragonball Omega Warriors.dm:899: Inconsistent indentation.
Dragonball Omega Warriors.dm:900: Inconsistent indentation.
Dragonball Omega Warriors.dm:901: Inconsistent indentation.
Dragonball Omega Warriors.dm:900:warning: empty 'else' clause
Dragonball Omega Warriors.dm:907: Inconsistent indentation.
Dragonball Omega Warriors.dm:909: Inconsistent indentation.
Dragonball Omega Warriors.dm:910: Inconsistent indentation.
Dragonball Omega Warriors.dm:911: Inconsistent indentation.
Dragonball Omega Warriors.dm:910:warning: empty 'else' clause
Dragonball Omega Warriors.dm:917: Inconsistent indentation.
Dragonball Omega Warriors.dm:919: Inconsistent indentation.
Dragonball Omega Warriors.dm:920: Inconsistent indentation.
Dragonball Omega Warriors.dm:921: Inconsistent indentation.
Dragonball Omega Warriors.dm:920:warning: empty 'else' clause
In response to Shomone
I'd assume it's because all those stats you are setting aren't tabbed under the else.
In response to Pyro_dragons
i tab them and even more errors
In response to Shomone
Come on help me please
In response to Shomone
You need to retab the entire thing. Thats what happens when you copy paste forum code.
In response to Xx Dark Wizard xX
Dome it and it works and i have 1 question can anyone help me so whenm they trans you get the animation of them transing becasue they just swirch and its boring
In response to Shomone
flick("trans",src")
In response to Xx Dark Wizard xX
I know this doesn't exactly have any major effect on the code, but.. Goku isn't a race. :)
In response to Flame Sage
i know :P
In response to Xx Dark Wizard xX
Xx Dark Wizard xX wrote:
> flick("trans",src")
>

where do i put that?
In response to Shomone
del  //what next???

say if someone surpassed something and i didnt want them to have it what would i put ? it was a verb like i didnt want them to trans when they got past a certain point what would i put?
In response to Shomone
You should read the DM guide.
In response to Xx Dark Wizard xX
i dont want to sound like a retard but i dont get what to put i read about the verbs and it said about hem beein hidden and i dont know what to put into Dream maker
In response to Shomone
Your not anyless intelligent then anyone for asking questions. There are 2 ways to hide a verb.
set category = null
set hidden = 1


Both are mentioned in the verbs section. Try reading it again. You will not regret it.
In response to Xx Dark Wizard xX
mob
verb
Transform()
set category = "Skills"
set hidden = 1 // if you want it to be hidden
if (usr.health <= 300)
usr << "Train harder!"
return
else
if (src.race == "Goku")
usr << "AHH!"
usr.icon = 'Super saiyan.dmi'
usr.icon_state = "Mob"
usr.strength *= 2
usr.defense *= 2
usr.health *= 1.5
if(usr.race == "Namek")
usr << "AHH!"
usr.icon = 'Super namek.dmi'
usr.icon_state = "Mob"
usr.strength *= 2
usr.defense *= 2
usr.health *= 1.5
if(usr.race == "Vegeta")
usr << "AHH!"
usr.icon = 'Vegeta.dmi'
usr.icon_state = "Mob2"
usr.strength *= 2
usr.defense *= 2
usr.health *= 1.5
if(usr.race == "Majin")
usr << "AHH!"
usr.icon = 'Trunks.dmi'
usr.icon_state = "Mobb"
usr.strength *= 2
usr.defense *= 2
usr.health *= 1.5


- Miran94
In response to Miran94
Cheers
In response to Shomone
also 1 thing i want it so when they hit a speed-bag or attack a enemie they can see them attacking how do i do that or do i need to rea the DM guide?
In response to Shomone
I think flick is a good way to do this, read DM for more information and did the transform code work for you?
In response to Miran94
Yup it did and where do i put the flick thing
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