In response to GunRunner
Right, if you're worrying about players 'instantly running off', then you can put the option to disable confirmation in an obvious place, perhaps delivered along with the confirmation itself. They won't run off if they see in front of their face that it can be disabled, right?
Turn-based battle system? Goodness no.

Turn-based empire-managing strategy game where you have at least 200 different things you can be doing at any given time? Yeah, probably.

Confirmations are only good if they prevent someone from doing one of two things:
1) Committing an action that seriously disadvantages them and can only be useful in limited circumstances.
2) Forgetting to commit an action (e.g., research) when there are many things you have to remember to do on a given turn.
In response to Kaioken
Kaioken wrote:
Crispy wrote:
You have to figure out how to present the options to the user,

As you said, you'll probably just wind up using a quick alert(). Either way just figuring out how you should do it doesn't really take time.

The options, not the prompt. Presenting the options via an alert(), if that's what you meant, is terrible UI design IMNSHO.


save them somewhere (avoiding the bugs that tend to crop up with client-side savefiles if you want to use those)

1) Right, what bugs?

ID:318210

2) If he is saving them, it isn't the first time he'll be doing saving. He must already have a save system done. Which will most likely automatically save his confirm_preference var automatically anyway.

Not necessarily. Even if he is, he might be doing server-side saving whereas options are better to save client-side.


If you're going to make it at all useful (as opposed to merely annoying) then you have to spend some time putting info in the alert()s. It could easily add up to half an hour if you do it properly.

Right. It will then take 5 minutes instead of your usual 5 seconds for a regular alert(). Nothing like 30 minutes. 10 minutes max for the whole thing.

Sure, you might think "10 minutes" to start with. And sure, bunging in a couple of useless alert()s and an options-setting scheme could be done in 10 minutes. But if you're going to make it non-crappy then you need to spend more time on than that. Which is one reason that a lot of BYOND games suck, because they're bashed out quickly without any thought to proper design or user-friendliness.


You are right, however, that I am wasting my time on the forums, especially when I'm goaded into defending myself like this. =)

Sorry. I didn't know actually trying to justify your point and actually trying to provide some basis for it is 'defending yourself'. I won't push you so bad again!

<small>posting with no basis ftw</small>

Someone can't take a joke!
In response to Crispy
Now its again getting into an infinite chain-post where we'll keep saying the same things and you'll ignore mine and make up some things I didn't say, so I'll simply stop this now.

Crispy wrote:
You are right, however, that I am wasting my time on the forums, especially when I'm goaded into defending myself like this. =)

Sorry. I didn't know actually trying to justify your point and actually trying to provide some basis for it is 'defending yourself'. I won't push you so bad again!

<small>posting with no basis ftw</small>

Someone can't take a joke!

Yes, you, perhaps?

<small>leaving no clue at all of sarcasm in an original post and claiming you were sarcastic in a follow-up ftw. its a common trend here, huh.</small>
In response to Kaioken
Kaioken wrote:
Now its again getting into an infinite chain-post where we'll keep saying the same things and you'll ignore mine and make up some things I didn't say

Well, okay, except... I didn't do any of that. I responded directly to your points (no ignoring) and didn't put words in your mouth at all (no making stuff up). I'm honestly at a loss to explain why you think I did.

I agree that the conversation has become pointless though. Shall we call a truce?


<small>leaving no clue at all of sarcasm in an original post and claiming you were sarcastic in a follow-up ftw. its a common trend here, huh.</small>

Evidently. =P
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