ID:183684
May 21 2007, 12:15 pm
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Well, I'm seriously looking forward to this nearly perfected game. I'd like to see what the Koreans were doing when this was announced, after all, Starcraft is like football to them. What's your guys'(or girls...crazy feminists :-P) opinions or hopes for this game?
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In response to Shlaklava
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Shlaklava wrote:
Govan wrote: Actually if you see the employement page, they're gathering poeple to make a next gen MMO with a next gen game engine so they'er actually working on the other fans, just takes time. |
Govan wrote:
What's your guys' opinions or hopes for this game? I hope that this game will crash and burn after release and all will dislike it. Hey, that's my hope, if you ask for it, don't mock it! Or rather the game will simply never actually be released. I'd LOVE that. |
My friend and I were actually getting back into StarCraft when they announced it. I have high expectations and higher hopes.
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In response to Evil-Inuyasha
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Govan wrote:
Well, I'm seriously looking forward to this nearly perfected game. I'd like to see what the Koreans were doing when this was announced, after all, Starcraft is like football to them. What's your guys'(or girls...crazy feminists :-P) opinions or hopes for this game? About friggen time! My gosh, all they've been doing for the past few years is Warcraft this Warcraft that Gaaaah Warcraft is a great RTS, but it is -nothing- compared to Starcraft. And I was dissapointed with Warcraft 3, it was nothing like Warcraft 2. I cried on the inside. Evil-Inuyasha wrote: Govan wrote: I hate you. :\ |
In response to Dead_Demon
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Am I the only one here who thought that Starcraft was a really hollow RTS, and that Warcraft 3 was one of the most original and well-executed games Blizzard ever made?
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In response to PirateHead
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The Starcraft being hollow, no I don't agree with. WC3 being original and well-executed, yeah, I whole heartedly agree.
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In response to PirateHead
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I'm with you. I don't see what people had against Warcraft 3. It was a superb game. It makes me wonder if people are just against it so they can say they're old school.
That said I don't think Starcraft was hollow. Brood Wars wasn't that great but it was an expansion pack so that can be forgiven. I can't think of a better RTS from that era. |
In response to PirateHead
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PirateHead wrote:
Am I the only one here who thought that Starcraft was a really hollow RTS, and that Warcraft 3 was one of the most original and well-executed games Blizzard ever made? I've been playing since Warcraft 2 and Starcraft were first released. I liked Starcraft more because of the futuristic feel, but I liked them equally. However, I was dissapointed when Warcraft 3 came out. I liked it with the RPG-esque elements it had, but I was really disapointed that it wasn't like the previous Warcraft. But thats just me. |
In response to Dead_Demon
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Dead_Demon wrote:
I liked it with the RPG-esque elements it had, but I was really disapointed that it wasn't like the previous Warcraft. In what sense? I guess the 'quest' type stuff meant that you had to do some levels with a handful of units instead of mining and producing, but the levels that were mining and producing were a lot better for it. In previous games you would simply get given a list of units you could potentially create, an enemy camp and sometimes a time limit. So it was very easy to take one strategy and run with it for the entire length of the game. Hmm. I wonder how hard it would be to remake Warcraft 1 or 2 using the Warcraft 3 editor. Orcs and Humans would be easy enough to do. Tides of Darkness would be a lot of work but it should be possible with the additions from Frozen Throne. |
In response to PirateHead
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You're just burnt because you got Zerg rushed by a bunch of Koreans. =P
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In response to DarkView
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I've only played WC3 but like, it got old. It was annoying personally how EVERY time a level started you had either no units or very few units. Sure it was the element of the game but GOD! You get enough units to fufill the mission and even if you had a bunch left, they all disappeared!
I dunno I should play WC1 and 2 but I don't feel like even looking around for them long enough to care. |
In response to Worldweaver
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Oh how many times that has happened to the SC fan...
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In response to DarkView
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DarkView wrote:
Dead_Demon wrote: The heroes, gaining levels, equiping and quests. I liked it, but meh. It wasn't anything what I was hoping for. Especially the cartoony look the characters had. I wanted a straight Warcraft, not some WoW RTS thing. Also, I missed the Orcish Horde. I don't remember, but I think they were defeated? I dunno, have to go and replay again. I just missed the simplicity of it that got me into Warcraft/Starcraft. |
In response to Dead_Demon
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Dead_Demon wrote:
I've been playing since Warcraft 2 and Starcraft were first released. I liked Starcraft more because of the futuristic feel, but I liked them equally. However, I was dissapointed when Warcraft 3 came out. I liked it with the RPG-esque elements it had, but I was really disapointed that it wasn't like the previous Warcraft. That's exactly where my opinion differs: I am hugely disappointed by game sequels when they amount to nothing more than a few new features, new levels, and shinier graphics. Warcraft 3 represented a fundamental shift in gameplay from Warcraft 2, and an evolution of the RTS. The concept of the heroes versus the masses, the "upkeep" system to prevent huge armies from being immediately followed by more huge armies, and the multi-dimensional factions that can actually play multiple roles, represent forward progress. Warcraft 3 could have been Warcraft 3D, but it wasn't. It actually pushed the genre forward, rather than glitzing up Warcraft 2. Starcraft, on the other hand? The factions are one-dimensional. One faction, one strategy. If you don't follow with what that faction is "good at", or "strong at", then you lose more often than not. Sure, there is strategy, but I got bored with the game very quickly. Looking for a better RTS from the same age? Look no further than the Command and Conquer games, which I played heavily during that time period. The next generation of RTS games by Blizzard should capitalize on the lessons learned from Warcraft 3 and WoW: that players like units with special abilities, that customization is fun and brings more depth to the game, that factions should really feel and play differently, and that online play is more fun when you have organizations such as clans to socialize with and rank against. The lines between RTS and RPG should continue to blur, bringing more and more of one element into the other. RPGs will be come less egoistic, forcing the player to become part of the whole while still allowing himself to play a unique and interesting character, unlike the boring and tedious Runescape-like RPGs of today in which the players are unstoppable forces of nature for whom there is no obstacle that cash and hours of mindless grind cannot overcome. RTS games will become more personal, tying the player more closely to the plot line and to the characters, melding the player's psyche with that of the faction that he plays, and creating an immersive experience that plays more like fantasy fiction and less like an exercise in patience and tedium. |
In response to PirateHead
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you might be mistaken at the level of intricacy involved in starcraft. If a korean saw what you wrote, he would kick your ass. Lol.
Its a far better balanced game than warcraft3. I was disapointed at how i was unable to play the way i wanted, i didnt like using heros all the time. I liked my generic troops. However I got trounced by the heroes that went around training on mobs. Thats why Dota became more popular than the normal game mode! |
In response to Masterdan
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I do much prefer churning out Zerglings to running around finding creeps to bash on so that my hero can level up. It's so much more satisfying to see dozens of minions swarming across the screen than it is to be micromanaging the one guy all the time. Run, my pretties, run! Mwahahaha!
Doesn't stop me sucking at both games though. =P |
In response to Crispy
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Personally I like the Warcraft trilogy a bit better but Starcraft 2 is looking ALOT better than it used to. I mean like the first one was on the turning point of 3D RTS games. And Starcraft Ghost was just a disgrace. I`m looking forward to the add-ons they put in I`m really wondering what else they put in.
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In response to Crispy
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Crispy wrote:
I do much prefer churning out Zerglings to running around finding creeps to bash on so that my hero can level up. It's so much more satisfying to see dozens of minions swarming across the screen than it is to be micromanaging the one guy all the time. Run, my pretties, run! Mwahahaha! Ah, Zerglings are fun little mutant puppies. Anyways, I played Starcraft/Warcraft for the stories, seeing as back then I didn't have an internet connection(Well, I did, but AOL does not count.) I thought the stories in Starcraft were great, I loved playing through them. Sure, it was a one way strategy, but it made me feel like I was a part of the story, not playing some character like an RPG. My actions would result in the outcome of the mission. Then, when I got WC3, I was expecting a similar story. I was bummed out when I found a new story, and I hate useing Heroes. Bleh on them. Bleh bleh bleh |
I found the video somewhere...I think.
But I say...ABOUT FRIGGIN TIME!
All Blizzard has been doing is WoW for quite a while and not paying attention to thier other fans.