ID:164330
 
Alright so, my question to you, is there a way to make the center of the screen any different? Like see the two pictures below.

Image1 : [This is the current way]
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Image2 : [This is the way I want]
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Is there a way to make it so there there's 4 Blocks to my Left and 5 on my Right for the View thing?

Kinda hard to explain, sorry for that =\
If you just want to make it so you don't see the black edge look up client.edge_limit. If you want to shift the eye over to the right one, then you need: client.eye
In response to Drumersl
That black isn't the edge, it's a null place. It's how it looks in the Pokemon game so, I'm leaving it as is.

Anyway, Ill look into client.eye, thanks. :)
In response to LucifersHellion
It's not really client.eye you should look at, it is client.perspective....

<font size=1>client.perspective |= EDGE_PERSPECTIVE</font>
In response to GhostAnime
But he doesn't care if the edges are shown, he just wants to shift the eye over one to the right.
In response to Drumersl
Alright well, I tried client.eye, I'm not too sure if I did it right though, simply because I get an error. I read the Help File, it said to try something like this -

client
eye = locate(5,5,1)


So I tried that, only for a test to see how it would look with (5,5,1) but it give's me an error :

Pokemon Crystal.dm:3:error::expected a constant expression


:\ Huh.
In response to LucifersHellion
You have to define it at runtime or in a proc. And well you do also need to set the perspective to EYE_PERSPECTIVE
Ex:
client
New()
eye = locate(3,3,2)
perspective = EYE_PERSPECTIVE
..()

In response to Drumersl
Oh, alright. Thanks.

And, for eye = locate(3,3,2);

what's the 3,3,2? x,y,z?

Kind of a stupid question, but that's what I'm thinking.
In response to LucifersHellion
Yeah it is x,y,z. However, doing that way is just an example. With that you will have a locked camera. I suggest looking at Spuzzum's:
http://developer.byond.com/hub/Spuzzum/s_eye
and
Garthors:
http://developer.byond.com/hub/Garthor/PerspectiveView
To show you how to have the camera move with the mob.