In response to Elation
I just think that having Harry in the story will be too much extra work and will downplay the concept of "you are the wizard".
In response to LucifersHellion
Dude-if you don't like Harry Potter, why are you even looking at this? The rest of the world, meaning people not concealed to a pathetic life of Naruto and Duel Monsters, actually likes Harry Potter. How else could J. K. Rowling become the richest person in the U.K. (trust me, there are some rich stiffs up there)?

Let's just take a vote-how many people here think Harry Potter sucks? >:(
In response to Powerbraclet
I've never read a Harry Potter book or nor do I want to. But that doesn't mean you can't make a game similar to it. You are the one creating the game not them, do what ever you wish to do. I'm 90% sure that people will play the game.
In response to Powerbraclet
You asked if it was a good, fun idea. They told you they thought it was boring.

So YOU boil YOUR head. =)


[edit]

Sounds fun except for the learning part.
In response to Powerbraclet
If you don't want Harry Potter to exist in a world based off of ... er... him, why don't you make your own world of magic with your own things in them so you don't have to try and limit yourself to Harry Potter specific things?
I always thought that this sort of thing would be extremely fun -- I was particularly thinking of a Star Trek game when this came to mind.

By attending Star Fleet Academy in-game, you'd learn some sci-fi science about how stuff on the ship works, and eventually be stationed on a ship. I've always liked the idea of you (not your character) being responsible for how well you do in the game.
In response to Powerbraclet
Let's look back at the title, why don't we?

"Is this a good, fun idea?"

No where in that title do I see the words Harry Potter, so how was I supposed to know.

If you don't want negative criticism, then you might as well not post topics like this at all. There will always be people who don't like your ideas.
In response to Koil
He asked if it was fun and I told him the topics that he's basing it on didn't sell me. Half in jest, and half truth.
In response to LucifersHellion
LucifersHellion wrote:
Let's look back at the title, why don't we?

"Is this a good, fun idea?"

No where in that title do I see the words Harry Potter, so how was I supposed to know.

If you don't want negative criticism, then you might as well not post topics like this at all. There will always be people who don't like your ideas.


No offense, but if you read it and didn't like it, why would you post anyways?

Anyways, why is everyone so freaked out by learning, I mean you learn at school, college, and everywhere you get a job you have to learn. Even playing a game! You have to learn the controls, concept, weopons, tactics, etc. Jobs like McDonalds (how to cook fries correctly), Game Programming (you learned DM!), Drafting (have to learn to), and tons of other jobs!
Not really it sounds Insanely dull to be honest.
In response to DadGun
they would post because the Topic asked them ALL their honest opinion.

Me for one have been creating this same game for over 2 years now, the SAME concept; Hogwarts, your a student of it and you are a wizard/witch you go through the years doing tests and classes (including OWL/NEWT) and then going on to their careers, but I unlike him is going to have certain rebelious enemy's in the game (troublesome giants, Dragons, ect.. ect..) so that the player doesent get bored.

the way he's doing it, its just boring work... i mean if your training all those yeard in hogwarts and want to be a.. lets say.. Auror, now will there be actual evil wizards/witches to catch? (Lucias & Belletrix come into mind)

~The Dark One VolksBlade.
----------
Power to have all knowledge is a beautiful burden.
In response to Volte
O gawd
In response to DadGun
That's not exactly how I would have put it, but think about-If, in real life, a letter arrived in your mailbox saying that you were invited to study magic at Hogwarts School of Witchcraft and Wizardry (assuming it's not fake), are you really likely to turn it down, whether it's school or not? If you can have a similar opportunity just inside your computer, why turn it down?
In response to VolksBlade
Since you haven't played my version of the game yet, you shouldn't assume that mine is going to be boring studying and all that. Obviously, there will be a 1/100 chance that your player will be able to speak parseltongue, which allows the chamber of secrets to be opened. There you will find a few useful items (I don't know why, but I added a spellbook to the mix). With proper tools, you will be able to get basalisk venom from the corpse of the chamber's monster, as well as get experience by killing giant rats in the sewers around the chamber.

Also, Fred and George will have a jokeshop in diagon alley, appropriately named Weasley's Wizard Wheezes, where you can stock up on skiving snackboxes (for those of you who don't remember, you eat one end to get sick, and eat the other to get well.

Last big feature-Quidditch. You will (after second year, of course) be able to compete in the tournament for the cup.

In response to Koil
Well, you don't actually "learn". You just got to different classes, and the things they teach you are added to your personal spellbook.
If the point of the game is exclusively to attend class, to the exclusion of pretty much everything else, no, the game won't be very fun. I've never read the Harry Potter books and don't intend to, but going from the screenplays you can see just how little time is actually devoted to the classes instead of the actual storylines.

What you should have is a story arc all of your own. Allow people to roam the grounds, the forest, the abandoned girl's washroom, etc. and get themselves into trouble. Encourage people to get themselves into trouble by creating them as possible quests. Have NPC students hint at various things, so players are encouraged to go check them out and put themselves in danger.

Rockstar's Bully focused on the storyline: how Jimmy Hopkins went from a troubled new kid to a top dog. The classes were more of an element of control than an actual focus of gameplay: Jimmy would have to attend class, which limited the amount of time he had to roam freely across the countryside or engage in story missions. Officers/prefects would catch him and bring him to class if he was playing hookey. Jimmy would have to find ways of doing the missions in after-school-time, or else he would have to contend with the additional risk of doing it during school hours and the threat of being caught and brought to class.

I'd also suggest checking out those sorts of "mind toy" games you can get for the Nintendo DS, the PSP, or the Wii -- the games where you have four seconds to figure out what to do in a little minigame. Those could be applied rather well (albeit with a slightly-more-limited interface) to a BYOND game. The student would have to figure out the minigame for the particular class he was attending, and then complete the minigame.
In response to DadGun
Why? Because I had nothing better to do than troll these forums. Obviously people like to put in their negative criticism too. Again, what good is a place with only positive feedback? If that was the case, almost everything would be right.
In response to LucifersHellion
LucifersHellion wrote:
what good is a place with only positive feedback? If that was the case, almost everything would be right.

That's why the invented positive criticism. ;) It's like the cutting edge of harsh insults coupled with the sugar-coated sweetness of sucking up; you bleed, but perversely, you like it.
In response to Elation
I hate it.
In response to LucifersHellion
"Hm. This is could be a great game, but since it's based on Harry Potter, I'll automatically assume that it sucks! Genius!"
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