Yeah to me the biggest issues during development with the standalone is that you need to delete that \Documents\BYOND\bin folder every time that you do a new compile in order for your changes to show up.

It's all actually very intuitive once you get it set up - right now the main barrier is that it doesn't come ready to compile right out of the box.
A tutorial on the standalone installer would be awesome.

While you're at it, I'd like to link to this post in hopes of some added functionality by removing the requirement of the window that opens up when the exe is used for single player games. Maybe I'll just make a feature request.

To quote Tom, though:
Tom wrote:
Yes, I understand. It wasn't designed with single-player games in mind so that was a last-minute throw-in, but we'll make sure that it can be used to just launch a game without any intermediate (except perhaps an ad, we'll see). We'll also make sure to provide a template or make the default compilation intuitive. I apologize for backtracking out some useful functionality that "Make EXE" had previously.. I honestly didn't think anyone was really using it.

:)
In response to Fugsnarf
Fugsnarf wrote:
A tutorial on the standalone installer would be awesome.

While you're at it, I'd like to link to this post in hopes of some added functionality by removing the requirement of the window that opens up when the exe is used for single player games. Maybe I'll just make a feature request.

To quote Tom, though:
Tom wrote:
Yes, I understand. It wasn't designed with single-player games in mind so that was a last-minute throw-in, but we'll make sure that it can be used to just launch a game without any intermediate (except perhaps an ad, we'll see). We'll also make sure to provide a template or make the default compilation intuitive. I apologize for backtracking out some useful functionality that "Make EXE" had previously.. I honestly didn't think anyone was really using it.

:)

If I'm understanding you correctly (a standalone game that just boots straight to the game itself, rather than bringing up a server list) this was already added in a very recent version. It was only noted in the release notes though, but it does work.

Edit: this was added in 499.1024.
I don't see anything about that in those release notes, but if it is a working feature now then that's great.

Ah, never mind. He only noted it in the post; I was reading the actual release notes. Good to know. Thanks for pointing that out. I only ever read the release notes documents.

$100 is a lot. Not sure if I'll ever actually use that.
Tentatively, the plan is to remove the $100 pay version (which we mostly provided just to have an option for the time being). Instead, we'll provide a free version that runs an ad, and you can purchase credits to suppress ads or just defer a percentage of subscription sales to go towards removing ads. By default, we currently take 20% and that can all go towards keeping your game ad-free, but you could increase that percentage if desired (or just to be generous).

We will make an effort to improve the documentation and also highlight this system more, and perhaps even work with polished games to give them an off-BYOND presence. I think there are some great games on this site and I agree they need to be more established outside of our little community.
Awesome, thanks for all the help. We're going to be taking our first steps into marketing the RP server now that the standalone is working... http://puu.sh/5fo2G.png

First ad on http://roleplaygateway.com/ is especially good value. It's a permanent ad that'll display on the bottom of their website's page 100% of the time. Their community is also the market we're after (role-players). Their web page is on the first page of Google if you search something common such as 'roleplay forum'.

Hopefully we can work out similar deals with other popular RP communities and direct traffic to Eternia / BYOND. All should be good fun and a learning experience regardless of how it goes.
Don't let what happened to NEStalgia happen to you! I see you have 60 players now already, which is more than I usually see.
I have confirmed the issue that SilkWizard reported, which is the reason why the default byondexe.ini doesn't work. Sorry for that. We'll patch that up; in this way all you'll need to do is provide the key into byondexe.ini and use the default settings to at least get a basic exe up and running, and after that the process will be primarily configuring the html/css.

We'll also see what's going on with the byond/bin dir there so you don't need to delete stuff to have changes come into effect.
Just FYI, we've fixed all of these issues for the next release. We'll be doing some cool stuff with BYONDexe shortly.
In response to Fugsnarf
Fugsnarf wrote:
Don't let what happened to NEStalgia happen to you! I see you have 60 players now already, which is more than I usually see.

We're at ~75 now, which is definitely a sharp increase from what we usually just see... all from one ad, too - a very inexpensive one at that. Very cool. We'll probably step back from any further advertising until the game is optimized to handle that amount of people (and more), as well as some content / features we've been working on.

But yeah, the standalone is awesome and has made essential things like marketing possible. I'm glad it's getting the attention it deserves as for development. :) Looking forward to fiddling with the next release.
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