ID:152246
 
Well i think it could be made like the Snes mario kart
what do u guys think?
Making it to have a overhead view or using ISO is OK and pretty easy, but making it actual 3D will be a pain in the ass.
You could mix the 3D maze source with an adapted version of the constant movement demo. That's all I can give you.
In response to RedlineM203
I repeat-3D MAZE SOURCE! Does no one remember it?
BYOND sucks at Action games, but accels at strategy games and RPG-style games. You COULD make any game with it, but chances are you'd be a lot better off making certain games with something else. I think racing games would fall into that category.
In response to Powerbraclet
Powerbraclet wrote:
I repeat-3D MAZE SOURCE! Does no one remember it?

Come on, do you think you can make anything else then a maze with it?

Either way, it'd take bloody ages.
Addressing some of the other posts on this thread, the Super Nintendo version of Mario Kart was not true 3D, something that a lot of people don't realise; what Mario Kart used was a special hardware system built into the Super NES's graphics controller called "Mode 7", which used the existing 2D plane of the game and rendered that like a flat polygon at a 45-degree angle (the developer could configure the angle-off). This polygon was usually drawn on top of a background, and then the developer could draw 2D sprites onto the screen as normal, scaling them up or down as needed to give the best sense of 3D.

Simulating Mode 7 in BYOND would be very difficult, however: you would have to draw the display pixel-line-by-pixel-line, expanding closer lines horizontally to provide a "cone" of view instead of the ordinary flat ground plane. I don't think that's quite within BYOND's rendering capabilities just yet, although an actual built-in Mode-7-like system in BYOND would be pretty neat to say the least.


Only with the addition of the FX chip within the StarFox cartridge itself was 3D made possible on the SNES, and the "3D" in that case wasn't actually true 3D: it was just lines and triangles drawn onto the 2D screen using advanced math, unlike a rendering context that interprets an internally-represented 3D scene via a camera and takes a 2D snapshot of what is currently being viewed at the time.
In response to Powerbraclet
Powerbraclet wrote:
You could mix the 3D maze source with an adapted version of the constant movement demo. That's all I can give you.

Yeah, that's not gonna work. BYOND can only fake 3D with a good tailwind and not for an indefinite time; eventually the game will crash. It isn't meant for this.

Lummox JR
Narutix13 wrote:
Well i think it could be made like the Snes mario kart
what do u guys think?

It can't be done. The closest we have is Theodis' overhead Racing Game, but that's 2D. It's a bit iffy because even that pushes BYOND, since BYOND doesn't really handle action like that well, let alone pixel-based movement in realtime. MarioKart was 3D, and nothing like it can be done in BYOND. Anything even remotely realtime-3Dish has been a simple, very limited proof of concept.

BYOND is icon-based, tile-based. It excells at strategy, board games, RPGs, puzzle games, casual chats, etc. It can do some kinds of action games decently. It can't do 3D.

Lummox JR
In response to Lummox JR
Well, true, but it's nothing a bit of time can't handle. I mean, with a little work, you can program ANYTHING. Even if you have to define every-single-dang-circumstance, you can make anything you want happen. If I was patient enough, I could make an exact replica of the Legend Of Zelda-The Windwaker. Honestly, you just need to understand the source codes you get.
In response to Powerbraclet
Powerbraclet wrote:
Well, true, but it's nothing a bit of time can't handle. I mean, with a little work, you can program ANYTHING. Even if you have to define every-single-dang-circumstance, you can make anything you want happen. If I was patient enough, I could make an exact replica of the Legend Of Zelda-The Windwaker. Honestly, you just need to understand the source codes you get.

Assuming you don't mind that it doesn't exactly run at 60 frames per second.
In response to Powerbraclet
Powerbraclet wrote:
Well, true, but it's nothing a bit of time can't handle. I mean, with a little work, you can program ANYTHING. Even if you have to define every-single-dang-circumstance, you can make anything you want happen. If I was patient enough, I could make an exact replica of the Legend Of Zelda-The Windwaker. Honestly, you just need to understand the source codes you get.

You also need to understand the limitations of the system you work with. You couldn't do an exact replica of any game in the Zelda series on BYOND (although you could do a passable job with the original). MarioKart is likewise impossible. Speed issues completely aside, BYOND has certain precision and capacity limits that mean it can simply never do certain kinds of games. It can do many others.

Lummox JR
In response to Foomer
Foomer wrote:
Powerbraclet wrote:
Well, true, but it's nothing a bit of time can't handle. I mean, with a little work, you can program ANYTHING. Even if you have to define every-single-dang-circumstance, you can make anything you want happen. If I was patient enough, I could make an exact replica of the Legend Of Zelda-The Windwaker. Honestly, you just need to understand the source codes you get.

Assuming you don't mind that it doesn't exactly run at 60 frames per second.

Or even a third of that.