In response to Zoltor
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Besides the openGL is awsome as well I closed tested 10 people and made them keep it on, 7 of them had old outdated laptops just with updated software. Hosted on my Xp, in my game that was planned for 4.0 and it ran so smooth, that they wondered why 3.5 was good at all.
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In response to Signaki Corp
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Signaki Corp wrote:
Besides the openGL is awsome as well I closed tested 10 people and made them keep it on, 7 of them had old outdated laptops just with updated software. Hosted on my Xp, in my game that was planned for 4.0 and it ran so smooth, that they wondered why 3.5 was good at all. Wow, that in It's self is amazing. There's another good thing to add to the list. PS. Really, I can't understand how anyone can think 4.0 is a bad thing, It's almost funny that they think so. |
In response to Zoltor
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No one will HAVE to rewrite their games.
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In response to CaptFalcon33035
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CaptFalcon33035 wrote:
No one will HAVE to rewrite their games. They will, if they want to take advantage of the interface, along with the space it saves, allowing the developers to add more to the game, due to such, but It's well worth it. Most developers on Byond are used to re'writing their systems anyway, so they can cram more into the game, and make their systems run smoother. The diff is, re'writing this time will save them "MAD" space, not just alittle. PS. Although, for this, they won't need to re'write the "whole" game, like alot of people usually do, just any code relating to the Byond interface(and possibly an img files). |
In response to Zoltor
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i honestly dont see why people complain about 4.0. I think it's a great update because you have control of the ENTIRE interface and the macros. The ONLY think i dont like about 4.0 is the new(ish) macro system. I liked the older system better although the new is more customizable.
http://img441.imageshack.us/img441/3917/dmfse7.png There's a skin for a game i'm working on. Its a bit messy and still needs to be edited. Ps: I know its the grid thats causing the lag, i was just testing its capabilties. |
In response to Axerob
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Axerob wrote:
i honestly dont see why people complain about 4.0. I think it's a great update because you have control of the ENTIRE interface and the macros. The ONLY think i dont like about 4.0 is the new(ish) macro system. I liked the older system better although the new is more customizable. Well I never liked having Macros to begin with, so that doesn't even bother me. However the interface is missing something (Tabs should have scroll bars, certain games can't survive without it Although most games don't need it, this needs to be an option in the interface), but besides that, I think this is the greatest thing to ever happen to Byond, what more could you want. |
In response to Zoltor
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Zoltor wrote:
Axerob wrote: a milkshake and a slice of pizza would be nice :( |
It seems people tend to glance over a post rather than read it. I never said that the new BYOND was an atrocity in coding. The new graphic capabilities are great, the process itself is probably improved, its smoother, and more realiable. But what blows my mind is the horrible INTERFACE. When in old BYOND version 341.877, you could have everything you need in a single window, now you have to switch between 4 or even 5.
A list of such greivances would be as this, no matter how minor or insignificant: - Commands such as macro creation, reconnect, etc, are completely seperate from the game window and have to switch back and forth to find out what macro is needed, enter it, and do what you need to do. - As such with the extra command window for connection information, system echos, etcetera, i dont want two windows. i just want one. - You cant open up the same window to go to a second game, as if you use recently joined game list from the bookmark command, it opens a completely seperate window. Forcing you to close and lose all previous conversation, information, etcetera found in the other window. - Logging into a game shows no progress of download, unless i've overlooked something, and leaves you with an unidentifiable colorless blob of a skin until the game is downloaded. - Pager is completely seperate, a hastle in itself. - As mentioned previously, its possible for several windows to have to be open at once, so i'll end up having a toolbar button which has been stacked, forcing me to have to look through it all just to find the window i want. - Necessary to open up a window just to find a game, whereas i would have a constant window for anything on an older Dream Seeker. So no more website help files in your dreamseeker browser, you'll have to switch around between windows some more, and leave your current game unattended just to find out if another game is up, or check forums. If i think of anymore, i'll probably not mention them. |
In response to Karnlor
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That's because not every game wants to have BYOND's standard jibberish forced upon its interface. Not every game has to have a menu bar where the standard commands are usually located. Not every game has macros! Now people can make a game that's totally mouse-controlled with no keyboard input at all. You make it sound as if more control over the interface is a bad thing. The only way to avoid forcing these things on a game's interface is to have it in a separate window!
I prefer to make single-player games. I'd rather have the whole pager/reconnect/login/logout/macro nonsense go away, period. But having it outside my game's interface is better than nothing. |
In response to Zoltor
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To take advantage of 4.0, games might want to redo some systems, but by no means does it require a rewrite or much changing to the code at all.
And why rewrite your game over and over when you can do it right, robust, and flexible the first time around? |
In response to Axerob
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I know this is alittle off topic, but on your interface, you have a display of text on the right side, much like on mine. Did you do it how I did, with a browser and browse() add it, or did you do it another way?
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In response to Polantaris
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Its a grid.
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In response to Foomer
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How does a grid work anyway?
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In response to Polantaris
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Polantaris wrote:
I know this is alittle off topic, but on your interface, you have a display of text on the right side, much like on mine. Did you do it how I did, with a browser and browse() add it, or did you do it another way? That would be a grid. The locations of the rows/colums were set by using winset() and then you used output() to display it |
In response to Axerob
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Does it update itself or did you add code to have it stay up to date?
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In response to Polantaris
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Polantaris wrote:
Does it update itself or did you add code to have it stay up to date? At the moment, you need to manually update it. You can either refrech the ENTIRE grid(bad idea) or refresh a stat when it changes value. In the near future(i heard this from a semi-reliable source) Lummox Jr is planning to have them auto refresh just like the statpanel...and just as efficient. I also heard that they might do away with statpanels. |
In response to Axerob
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I dislike the idea of removing statpanels, because people add more than just stats to them, but eh its not my decision.
I think I'll check the grid idea out instead of what I'm using now, which is an annoying browse() that can get aggrivating. |
what do you mean? if done correctly i see no reason byond 4.0's interface is a bad thing at all
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In response to Foomer
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Foomer wrote:
Heh, that sounds a lot like Jeff Vogel's Blades of Exile source code. Trust me, Dan's code is far, far scarier. You may be able to imagine how massive and complex the source code is, but picture that almost entirely without comments. Then picture it with a lot of type-unsafe behavior to boot, which we're still in the process of fixing. (Seriously.) Dan is of course an amazing programmer to have made the guts of BYOND as powerful as they are, but you definitely don't want to get lost in there. Lummox JR |
Lol, that's great.