ID:133998
 
Not really sure if this is in, Or for that matter possible. However I know that me (and several other developers) would like to know if we could read the resolution of our players and possibly send them a different skin, Allowing for much better game play for people below ourselves in resolution.
Currently you can use javascript code within a browser to find out that information. However, even if someone has a 1280x1024 screen, it doesn't guarantee that they want to play a full-screen version of your game. It's a better idea to design your interfaces so that they're easily resizable (via anchors) to almost any resolution/window size desired.
In response to Jon88
I don't know if you relize this but anchors are ugly especially when working with the map. This question has nothing to do with making a full screen game, it is the possibility of making maximized screen that doesn't stretch the icons and have black around the screen.
In response to Lifehunter
dude, then dont stretch the map, just stretch everything else, go look at dbzhu or duelz (the 4.0 versions), they should be compatible with any screen size and it doesnt mess up the map