ID:163529
 
What's the best way when you enter the same location as an obj to run a procedure without checking if said object is in the location with a turf (Using Enter)?

Enter() under the obj only works when something is moved into the obj's contents. Like I said, I'm trying to avoid checking for the obj every time the player moves.


If I'm not clear enough or just plain confusing, I'll try to clarify further.

Thanks ahead of time.


(If I have to use Enter() under turf to check for the obj then so be it but bleh!)

Mope, you have to check in Entered() (It's different from Enter(). Check what the precise difference is).
In response to Jp
Erm, not quite what I meant (plus I meant Entered, just typing away and didn't put the 'ed' on the end).

I don't want to use Entered() for every turf to check if obj is in that location, seems like a horrible waste of time for the most part. I just wanna be able to know when the player enters the same location as the obj without constantly checking.