mob/var/list/V
mob/var/tmp
SaveSlot=0
CanSave=0
atom/movable/var
random
xco=0
yco=0
zco=0
view=9
mob/proc
AutoSave()
src.SaveK()
spawn(5000) AutoSave()
SaveK()
if(src.CanSave)
var/savefile/F = new("Players/[src.key]/Save Slot [src.SaveSlot].sav")
src.V = src.verbs
src.xco = src.x
src.yco = src.y
src.zco = src.z
Write(F)
src<<"<font color=red><b>Your game progress has been automaically saved ([src.SaveSlot])."
LoadPlayer()
if(fexists("Players/[src.key]/Save Slot [src.SaveSlot].sav"))
var/savefile/F = new("Players/[src.key]/Save Slot [src.SaveSlot].sav")
src<<"new save file"
Read(F)
src<<"read save file"
src.loc = locate(xco,yco,zco)
src<<"load location"
for(var/stuff in src.V)src.verbs += stuff
src<<"loading verbs"
client.view = src.view
src<<"setting screen size"
src.CanSave=1
src<<"src can save =1"
src.MuteCheck()
src<<"mutecheck"
src.V_Icon()
src<<"village icon"
var/obj/Training/Taijutsu/Log/Initiate/I = new /obj/Training/Taijutsu/Log/Initiate
I.loc = src
src<<"get log training verb in training category"
src.Screen()
src<<"give screen objects"
src.Regenerate()
src<<"load regenerate proc"
src.RemoveOverlays()
src<<"remove overlays"
src.AutoSave()
src<<"iniate auto save procedure"
else{alert("There's no Save file found in Save Slot [src.SaveSlot]. You could create a new character in this slot.");src.Clicking=0;src.Loading=0;return}
src.Loading=0
src.Clicking=0
Problem description:
Well, as you can see, I made a few text messages to the [src] what happens and such. But the problem is, it stops
at "src<<"load location"". Perhaps the problem is the:
for(var/stuff in src.V)src.verbs += stuff
Regards,
~ Rick(Sokkiejjj)