ID:143333
 
Code:
mob
proc
login1()
src.locked=1
if(fexists("savefiles/[src.ckey].sav"))
var/savefile/F = new("savefiles/[src.ckey].sav")
Read(F)
var/lx,ly,lz
F["last_x"] >> lx
F["last_y"] >> ly
F["last_z"] >> lz
F["verbs"] >> src.verbs
F["overlays"] >> src.overlays
F["Charactors"] >> src.charactor_list
src.login2()
src.loc=locate(/area/start)
src.locked=0
else
src.login2()
src.loc=locate(/area/start)
src.locked=0

login2()
src.choice=input("Which charactor would you like to be?","Charactor")in src.charactor_list
if(src.choice=="Your Momma")
icon_state="mom"
return
if(src.choice=="Your Daddy")
icon_state="dad"
return
if(src.choice=="Your Granny")
icon_state="granny"
return
if(src.choice=="Your Grandpa")
icon_state="grandpa"
return
if(src.choice=="Your Aunt")
icon_state="aunt"
return
if(src.choice=="Your Uncle")
icon_state="uncle"
return


Problem description:
Okay my problem IIISSS: with the proc login1() the compiler doesent read anything after the:

F["Charactors"] >> src.charactor_list

i mean it reads the else and anything after that but not the:

src.login2()
src.loc=locate(/area/start)
src.locked=0

Any Advice or Help to pass on?
anyone?
In response to VolksBlade
Are you sure that it doesn't read?..
Add debug message to check, or check maybe it says some error when you run the game
In response to Ripiz
it dont read, and no error or bug reports pop up, i woulda noticed because my next to newest version of byond has that annoying pop-up thing instead of the output box although it clears up some chat space ^__^
In response to VolksBlade
Do you have MSN?
In response to Ripiz