ID:183107
 
Hello Byonders!


I am here to spread some words.

I see that most of you don't use your own creative ideas for games. I'd like to know why? Game Development is about being creative, not copying a Cartoon Network show & making it playable.

I'd like to see some people make a Game Design Document. Concept Document, Technical Document, etc., etc.

Hello, I am the owner of FrostByte Games, we're a developing Game Studio, right now we have a very low low budget & consist of three programmers, two of us, Will & I use C# & Blain uses BlitzMax, but right now he's in collage working towards his Bachelor's in Computer Science.

Well, I just wanted to say a few things for my introduction to this community!

Please, I really want to see some creative ideas like FailedFate, it may not have much of a story, but the developer made an effort!

- FrostByte Games
There are plenty of creative ideas out there, its just that the vast majority of BYOND users are only interested in making their online version of something they like, and the creative stuff gets flooded out by the fan stuff. And it saps the motivation of people who develop creative ideas when the only people who'll play them are expecting another fan game.

Its like someone introducing Monopoly to a community that only knows Hack & Slash games.

"Where's the attack command?"
"There isn't one. This is a real estate trading game."
"Oh. That sucks."
*Logs out*
FrostByteGames wrote:
Hello Byonders!


I am here to spread some words.

I see that most of you don't use your own creative ideas for games. I'd like to know why? Game Development is about being creative, not copying a Cartoon Network show & making it playable.

I'd like to see some people make a Game Design Document. Concept Document, Technical Document, etc., etc.

Hello, I am the owner of FrostByte Games, we're a developing Game Studio, right now we have a very low low budget & consist of three programmers, two of us, Will & I use C# & Blain uses BlitzMax, but right now he's in collage working towards his Bachelor's in Computer Science.

Well, I just wanted to say a few things for my introduction to this community!

Please, I really want to see some creative ideas like FailedFate, it may not have much of a story, but the developer made an effort!

- FrostByte Games




There are many, many games on BYOND that are original. It looks like you are only looking at the BYOND Anime guild section. Sure, there are more Anime games than anything else, but the ones that are not Anime, are pretty good. Check out these games:

My Life As A Spy: http://games.byond.com/hub/Skysaw/MyLifeasaSpy

Seika: http://games.byond.com/hub/IccusionEntertainment/Seika

Murder Mansion: http://games.byond.com/hub/SuperSaiyanGokuX/MurderMansion

Ultimatum: http://games.byond.com/hub/UnknownPerson/Ultimatum


Those four games are just the cream of the crop. There are many good games on BYOND. Try those four games out and tell me if you changed your mind.
In response to Foomer
I was basiclly mentioning that there's way too many Fan Games than anything. I haven't downloaded Byond, don't have much time to try out the games.

But I do see what you're saying. Didn't mean to start a rant, I personally just love to see people doing this as a hobby such as I am & use their creativity to make their own games.
In response to Cavern
In response to FrostByteGames
FrostByteGames wrote:
I was basiclly mentioning that there's way too many Fan Games than anything.

That's been a popular observation for about the last 5-6 years. The entire website has been redesigned several times in efforts to funnel them away from the more creative games.
FrostByteGames wrote:
Hello Byonders!


I am here to spread some words.

I see that most of you don't use your own creative ideas for games. I'd like to know why? Game Development is about being creative, not copying a Cartoon Network show & making it playable.

I'd like to see some people make a Game Design Document. Concept Document, Technical Document, etc., etc.

Hello, I am the owner of FrostByte Games, we're a developing Game Studio, right now we have a very low low budget & consist of three programmers, two of us, Will & I use C# & Blain uses BlitzMax, but right now he's in collage working towards his Bachelor's in Computer Science.

Well, I just wanted to say a few things for my introduction to this community!

Please, I really want to see some creative ideas like FailedFate, it may not have much of a story, but the developer made an effort!

- FrostByte Games


Well as a "game-developer" I would personaly like to state my opinion on your question. Why make fan games. Well because belive it or not, starting a game from scratch and a bunch of ideas in your head is HARD, look at the games in the market, most are sequels. I know it may seem easy to make a game from scratch but if you have an idea you can reffer to for ideas and help it is a lot easier. Also it is very hard to just "drop" a project because you're so used to it.

-Poal
In response to Poal
Poal wrote:
FrostByteGames wrote:
Hello Byonders!


I am here to spread some words.

I see that most of you don't use your own creative ideas for games. I'd like to know why? Game Development is about being creative, not copying a Cartoon Network show & making it playable.

I'd like to see some people make a Game Design Document. Concept Document, Technical Document, etc., etc.

Hello, I am the owner of FrostByte Games, we're a developing Game Studio, right now we have a very low low budget & consist of three programmers, two of us, Will & I use C# & Blain uses BlitzMax, but right now he's in collage working towards his Bachelor's in Computer Science.

Well, I just wanted to say a few things for my introduction to this community!

Please, I really want to see some creative ideas like FailedFate, it may not have much of a story, but the developer made an effort!

- FrostByte Games


Well as a "game-developer" I would personally like to state my opinion on your question. Why make fan games. Well because believe it or not, starting a game from scratch and a bunch of ideas in your head is HARD, look at the games in the market, most are sequels. I know it may seem easy to make a game from scratch but if you have an idea you can refer to for ideas and help it is a lot easier. Also it is very hard to just "drop" a project because you're so used to it.

-Poal

I do know that it's very difficult to create a game from scratch. I am still working on a design document for an RTS/RPG game, it's been a year now.

Well here's what I do.

I have a small idea to design a new game, well I want it to be different from others. So, let's take an RPG for example. I'll go & get some documents ready,

Game Concept, Game Design, Technical Design, Game Proposal.

Now, I look up some games at Wal-mart, K-mart, EB Games, Best Buy, Circuit City, etc., etc. OK, now I look at the features of the game(s). I try to see what the game-play would be like & if I need to I'll download the demo if there is one, if not I'll buy it, then once I am done with it I'll sell it on EBay or give away to a friend or keep it if I like it a lot. Now, I take my experiences from those other games I had played for about a week of two.

I take features, combine & make better newer one that I think will be hot for an indie game developer.

Now I just fill out all the design documents how it's ordered above.

Then it's time to get started on the game, now, I like to have a really big story, I do those myself(I love math & English, so game dev is for me :D!). I take my story & try to find some quests I can get out of it. Now, one question I ask myself, how big do I want this RPG to be? Well, I'll take a look at the story & estimate how big I can get it to be, like a whole series in a one game or will I have to make sequels? I usually just design it for one game so I can move onto another idea. Well, I just start making the dialog for the game, how many main characters? How many NPCs? How many enemies? etc., etc..

After that, i go to develop it, now that's the biggest task of all. That, I won't explain, just basically, build the engine & after that I go right to the game implementations. That's too big to be discussed Lol.

Well, finally, I have a game, game's may take up to month(s) & even year(s), it all depends on what genre you're targeted & how big it will be, but all that time is very worth it!

Not sure if that all made much sense, I suck at explaining.

Now, if you think about it, it's actually not all that hard, but that's only if you make it a priority & commit to it.

I do know what you're saying though, most people here want to avoid all that, so they take something they like & make a game out of it. It's not wrong with that, so don't take me wrong about these posts, I am just very particular, I like to see new things all the time.
In response to Foomer
Gold Guardians: http://games.byond.com/hub/Falacy/GoldGuardians

Castle: http://games.byond.com/hub/Abra/Castle

both defender games. Everyone knows of castle, it's one of those games that lives on BYOND no matter what happens.
In response to Cavern
Cavern wrote:
Ultimatum: http://games.byond.com/hub/UnknownPerson/Ultimatum

Battle of Wesnoth.
True enough that the vast majority of games made with BYOND are fan games and the vast majority of those involve very little effort or creativity (if you look there is actually one or two that are decently made).
But what can be done about it? I'm pretty sure the BYOND staff have said they wont stop people from making fangames, regardless of how well they are/aren't made.
The only other alternatives would be either an official MMORPG of the fangame being released (and probably free to play), because who would play some really crudely made fangame when they can play a vastly superior official game?
That or the people who own the copyrights to the media people are making fangames of comes here throwning around legal threats. In which case even the owners of BYOND could get into legal trouble, which wouldn't be good for anyone.

In short, there isn't much of anything that can be done about it really. And forcibly doing something about it is the same as telling a large part of the BYOND community to get lost.

If you ever release a game you can at least know it is better than 99% of the fangames you'll see on BYOND, even if it doesn't get as many people playing it (and the only reason fangames even get players if because they are based off of things that are popular with an already established fanbase, had they not been fangames and released in the exact same state, people wouldn't have even given the time of day and they'd probably have no players at all).
The only thing I will say about most fangames is that they are usually pretty good at finding a decent host for the game!
You've just been looking in all of the wrong places.
In response to FrostByteGames
FrostByteGames wrote:
(I love math & English, so game dev is for me :D!).

No person that loves English uses ampersands! Ungh! That is simply unacceptable.
Remember when you were a kid and you'd play what ever show was popular at the time (Ninja Turtles, Power Rangers, etc). For the most part this is an extension of that.
BYOND is mostly a place where people can get started being interested in game development. For the majority, that means putting an original twist on an old game or formula. Usually the only original designs you see on here are from people who have been designing games for a while and are very passionate, but don't have much time as they are usually older. Younger kids just want to have fun, they normally make a quick fan game and then leave a year later because they weren't really interested in design.

I'd say the average age on BYOND is like 13, with many being as young as like, 8.

Also, there's a huge difference between amateur designers and people who want to play something so they're forced to make it. Practically all the people making Naruto games are just kids who want to play something, so they make it to play it. The people who design original games usually make it just because they enjoy design, which is one reason you never catch them playing other games or often even their own games.
In response to Kunark
Kunark wrote:
Also, there's a huge difference between amateur designers and people who want to play something so they're forced to make it. Practically all the people making Naruto games are just kids who want to play something, so they make it to play it. The people who design original games usually make it just because they enjoy design, which is one reason you never catch them playing other games or often even their own games.

I may not be a professional game designer or game programmer but I do see what you mean about the difference.

An example would be of some of my friends that love to play games and tell me their "great" ideas (usually involving something I know I cannot do or something that would be very hard to do). I tell them it is not that easy, they ask why, I tell them that it is not all fun and games (oh the irony). They would be the sort to create a quick fan game and leave it five days later.

Me myself, I really never play my own small games that I make. Not because they are bad (some are) but it is just that some of the fun is sucked out when I know practically everything about the game. So I just move onto another one.
In response to DarkView
DarkView wrote:
Remember when you were a kid and you'd play what ever show was popular at the time (Ninja Turtles, Power Rangers, etc). For the most part this is an extension of that.

...Actually I grew out of that when I was about 7. I'm hoping most of BYOND's users are older than that.
In response to Shlaklava
Shlaklava wrote:
Me myself, I really never play my own small games that I make. Not because they are bad (some are) but it is just that some of the fun is sucked out when I know practically everything about the game. So I just move onto another one.

That's probably why Roguelikes are so popular, since even the designer never knows what the game might come up with.

I'd personally love to come up with some kind of game that's similar in play style to a roguelike (a bunch of random content that you have to make the most of), but isn't a big hack & slash game. I'd like to see a game with cool randomized content that's about something other than killing stuff.
In response to Foomer
Foomer wrote:
DarkView wrote:
Remember when you were a kid and you'd play what ever show was popular at the time (Ninja Turtles, Power Rangers, etc). For the most part this is an extension of that.

...Actually I grew out of that when I was about 7. I'm hoping most of BYOND's users are older than that.

I talked to some Byond users, most are in their early 20's.
I believe that most developers "creat" fan games because they might think that if they don't their games might not be too popular or get many players just an opinion here
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