ID:143148
 
Code:
mob
Stat()
statpanel("Stats")
if(statpanel("Stats"))
stat("Name: [src]")
stat("-----------------------------------")
stat("Level: [level]")
stat("Race: [race]")
stat("Health: [health]/[mhealth]")
stat("Reiatsu: [rei]/[mrei]")
stat("Attack: [attack]")
stat("Defence: [defence]")
stat("Reiatsu Power: [reiatsu]")
stat("Fatigue: [fatigue]%")
stat("Experience: [exp]/[mexp]")
if(usr.race == "Shinigami")
stat("Shikai Drain: [shikaidrain]")
stat("Bankai Drain: [bankaidrain]")
stat("-----------------------------------")
stat("Money: [money]")
stat("Kills: [kills]")
stat("Deaths: [deaths]")
stat("Location: [src.x],[src.y],[src.z]")
statpanel("Inventory")
if(statpanel("Inventory"))
for(var/obj/O in contents)
stat(O)
sleep(2)
var
private = 0


Problem description:
My Money and everything wont show up unless im shinigami..i want to show bankai and shiaki drain only if your shinigami but it takes away money kills deaths and location

lol
In response to Crimson90
wtf
Shomone wrote:
Code:
mob
> Stat()
> statpanel("Stats")
> if(statpanel("Stats"))
> stat("Name: [src]")
> stat("-----------------------------------")
> stat("Level: [level]")
> stat("Race: [race]")
> stat("Health: [health]/[mhealth]")
> stat("Reiatsu: [rei]/[mrei]")
> stat("Attack: [attack]")
> stat("Defence: [defence]")
> stat("Reiatsu Power: [reiatsu]")
> stat("Fatigue: [fatigue]%")
> stat("Experience: [exp]/[mexp]")
> if(usr.race == "Shinigami")
> stat("Shikai Drain: [shikaidrain]")
> stat("Bankai Drain: [bankaidrain]")
> stat("-----------------------------------")
> stat("Money: [money]")
> stat("Kills: [kills]")
> stat("Deaths: [deaths]")
> stat("Location: [src.x],[src.y],[src.z]")
> statpanel("Inventory")
> if(statpanel("Inventory"))
> for(var/obj/O in contents)
> stat(O)
> sleep(2)
> var
> private = 0
>

Problem description:
My Money and everything wont show up unless im shinigami..i want to show bankai and shiaki drain only if your shinigami but it takes away money kills deaths and location

Your problem is that you have money,kills, death, and location under if your race is Shinigami, you need to move it up
In response to Lundex
mob
Stat()
statpanel("Stats")
if(statpanel("Stats"))
stat("Name: [src]")
stat("-----------------------------------")
stat("Level: [level]")
stat("Race: [race]")
stat("Health: [health]/[mhealth]")
stat("Reiatsu: [rei]/[mrei]")
stat("Attack: [attack]")
stat("Defence: [defence]")
stat("Reiatsu Power: [reiatsu]")
stat("Fatigue: [fatigue]%")
stat("Experience: [exp]/[mexp]")
if(src.race == "Shinigami")
stat("Shikai Drain: [shikaidrain]")
stat("Bankai Drain: [bankaidrain]")
stat("-----------------------------------")
stat("Money: [money]")
stat("Kills: [kills]")
stat("Deaths: [deaths]")
stat("Location: [src.x],[src.y],[src.z]")
statpanel("Inventory")
if(statpanel("Inventory"))
for(var/obj/O in contents)
stat(O)
sleep(2)
var
private = 0


People like you are why everyone hates rips, no matter how much work goes into them.
In response to Unwanted4Murder
If everyone were better at programming/iconing, everyone would just hate people for lesser offenses lol, it's a large base of the pyramid system, and the people at the top are there because this stuff isn't easy and high skill level is rare and the desire to devote hundreds of hours to projects few people will use is also rare. (I'm only on like the 5th step of a hundred to the top so far myself)

Mike-
In response to Kichimichi
I say let them rip, but at least we'll know if they made something with their hard blood, sweat, and tears. Because not everyone will take the time out there to make something orginial.
In response to Unwanted4Murder
Go screw yourself Unwanted4Murder, you own a rip aswell.
In response to CrazedHunter
There's a pretty big difference between starting with a source, rewriting it, and improving upon it and not knowing how to use a simple if clause, bucko.

If you're making a game because you like being the center of attention and Mr. Big-Shot Owner, you're on BYOND for the wrong reason. Enjoying the coding and creation process should always be your number one driving force when creating a game.
In response to Unwanted4Murder
Actually I personally like to create games to see players enjoying the game rather than the actual process on making it. As long as I have a decent number of players playing the game I'm satisfied.

On a side note: I think the Breed of Destruction is probably the most highly modified BSoC rip and I honor you for that.
In response to Kakashi24142
Thanks for the vote of confidence, Kakashi.