ID:162690
Dec 7 2007, 11:52 pm
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Can some one make a custom skill library or demo plz i looked for some but the only one i could find required me to subscribe to him.
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In response to Kaioken
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Kaioken wrote:
You're being too vague to begin with. What is a 'custom skill'? How should it work in the game? etc. well i was saying custom skill as in custom spell, or power. and i was asking for a demo because i seen it in the forums before and didn't quite get it. |
In response to Scarymonkeys623
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I've seen people make it where you have to draw something, maybe that could help, maybe something like this if you want
mob/verb/custom_whatever |
In response to PheonixReborn
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lol thnx i think i can make something with that.
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In response to Scarymonkeys623
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no problem, I've been waiting for someone to actually do that without removing it o.o
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In response to PheonixReborn
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I can provide you with an explanation on how to do something like what you're after.
Basically, when you're creating a custom spell the player would be allowed to set the spells stats to a certain degree. You're going to need to make a basic spell obj like you would for a normal spell. Next you'll need to use various input() procs to let them set to stats (to a certain amount, set your limits). Once they've set the stats and chosen an icon, you'll need to have a variable on the player to set the obj to. I'll assume that they have a "custom spell" verb they can use to cast that spell. Whenever they want to cast that spell, just have it access that variable on the player, and create a new obj from the obj you saved onto the player. I think I explained this in another post too. |
In response to Pyro_dragons
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yea you did thats why i said
i was asking for a demo because i seen it in the forums before and didn't quite get it. |
Also, it's more likely you'll get support in the forum than someone making a new demo, and requests aren't quite standard here anyway. At least certainly not common. Unless they're code requests, though they're shunned upon... and at 2nd thought, this might be one.