ID:162315
 
Is there a way to make a button on a skin do something besides a verb that the user has? (Like for example, show some html in the browser, yet the user doesn't have a verb for that to happen...)

How do you change the default skin to a different one in the coding?

What're some commands like .host that work for making buttons and menus in skins?
MartialArtistAbu wrote:
Is there a way to make a button on a skin do something besides a verb that the user has? (Like for example, show some html in the browser, yet the user doesn't have a verb for that to happen...)

No. Verbs are the only means for a client to communicate with the server.

How do you change the default skin to a different one in the coding?

What does this even mean?

What're some commands like .host that work for making buttons and menus in skins?

To see all the hidden verbs, press . and then space in dreamseeker.
In response to Garthor
I meant I want a verb that changes the skin

eventually I found this

winset(usr,"map1","is-default=false;is-visible=false;is-disa bled=true")
winset(usr,"map2","is-default=true;is-visible=true;is-disabl ed=false")
winset(usr,"default","is-default=false;is-visible=false;is-d isabled=true")
winset(usr,"bigmaps","is-default=true;is-visible=true;is-dis abled=false")
winset(usr,"output2","is-default=true;is-visible=true;is-dis abled=false")
usr.client.view="16x16"
usr.client.edge_limit="1,1 to 200,200"

but now my character seems to not be able to move at all once the skin changes @_@