turf/teleport/GhostToHell//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob thatentered?
M.loc=locate(/turf/Area/EvilGhost)
M << "You are starting to get ressurected"
sleep(25)
M << "You are transfered to the Safe Zone"
M.death=0
M.icon = 'chars.dmi'
M.icon_state = M.original_icon
M.loc=locate(/turf/Area/Hell)
world << "<font color=blue>[M] is alive again</font>"
M.RolePlaying = 1
M.statuschecker()
ok when a person dies ther icon changes to ghost but when the resserect they loose ther icon i think the problems with the icon state but im pants at coding code someone help please:
Curz.