Masterdan wrote:
Pyro_dragons wrote:
That's what I was thinking, but I wasn't completely sure if it would work and I don't have the files here to test it.
I didnt test it either, but im sure itd work. Honestly though because Zeta and Nbotls dont use freaking parameters in the Move() proc ive noticed an entire generation of byond users dont have a freaking clue that Move does in fact have 2 very significant freaking parameters!
I knew about the parameters, and infact use them on multiple occasions. I was just not 100% sure on whether or not it would work because I couldn't check to be sure. I hate trying to give out code without testing it first if I'm unsure.
I wasnt insinuating you, i was insinuating moron here trying to tell experienced coders to shut up and that he solved the problem by doing it in client/Move() the sheer ignorance being displayed makes my blood boil.
I'm helping the whole community by telling you to go the hell away and stop providing bad, harmful, WRONG advice.
And I already posted the damn solution.