ID:162199
 
i was wondering whats Slide().Please don't say look it up i have and i dont understand.
There's no Slide() proc built into BYOND that I'm aware of, unless you're using someone else's source code.
There is no Slide() proc.
Slide() is not a built-in procedure (well, not in the DM Ref anyways) therefore we would not know what it would be used for without seeing the code for that procedure.
In response to Jtgibson
animate_movement var (movable atoms) sorry about that it was this
In response to Trane5
animate_movement determines how objects are displayed while they're moving. There are a few settings for this:

FORWARD_STEPS - this is the default, objects will slide around using pixel movement if they are not required to move one tile per tick or more. They will not "cut corners" when they slide though, so as to not make them "slide" through walls visually.

SLIDE_STEPS - same as above, only they can cut corners.

SYNC_STEPS - this is used for multi-tile objects. See the DM Reference if you want further explanation on it.

NO_STEPS - with this setting objects will simply snap from one tile to the next with no smooth movement in between.

To set this var for an object, just do this:
obj/myobj
animate_movement = SLIDE_STEPS


Or set it at runtime:
object.animate_movement = NO_STEPS
In response to Foomer
Say if im doing a multi tile attack do i put it for every obj?
In response to Trane5
You'd have to be a whole lot more specific about what you're doing if you expect a meaningful response to that.
In response to Foomer
http://www.byond.com/developer/forum/?id=616467 read that it was my old topic before