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ID:182658
Mar 18 2008, 4:51 pm
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i was trying to code my new Naruto Power of Chaos 2 game but i can't code if anyone has codes they will donate will be much appreciated and gm will be given or co-owner if you give enough codes
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In response to KodeNerd
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He wasn't asking for money. He was asking for someone to 'donate' code - IE, code for him.
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In response to SeijiTataki
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SeijiTataki wrote:
He wasn't asking for money. He was asking for someone to 'donate' code - IE, code for him. exactly |
In response to Popisfizzy
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Popisfizzy wrote:
No one can donate you any "codes" because such a thing does not exist. its not impossible |
This is not how making a game works. Either learn from http://www.byond.com/members/ DreamMakers?command=view_post&post=40355 or pursue a new hobby.
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Sure, here's some codes:
mob world mob What do I get for 3 codes? 0_0 |
In response to Gaara121
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Yes it is, because no such thing exists.
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In response to Popisfizzy
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Popisfizzy wrote:
Yes it is, because no such thing exists.lets see i could post my email and have people send the codes to me |
In response to Gaara121
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No, because there are no such thing as "codes". Code can not be simply copy and pasted. A compiler is not a cookie cutter; a compiler is a dish for making what you want, not some copy-and-paste set of rules and instructions. No one can donate "codes" to you because there are no such thing as "codes". There is just code. People could send you snippets of code, or libraries, but these are not "codes": they are snippets of code or libraries. It's as simple as that.
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In response to SuperAntx
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I got a great "Code" For your game.. ADD this! Awesome for naruto games....
world/New() Good luck, Hope that helps =) Just copy and paste anywhere! |
Yeah, this thread is super cool, awesome, flaming, action, anime, happy time hour.
While most of you don't want to admit it, and to agree with you, a game would never turn out well with copy and pasted script, a BYOND game, COULD be made out of programming donated to a game. I mean, people do it all the time with libraries and demos. A mod should close this. |
In response to Gaara121
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world basic start >.> see? am i the only person NOT making fun of the thread? anyways, use my begginer demo. it has the simplest noob coding(meaning my coding) http://www.byond.com/developer/Gogeta126/beginnerdemo |
In response to Gogeta126
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I recommend you get a/some more experienced coder(s) to look over your tutorial demos, try asking someone in Xooxer's (sp?) Chat (whenever it'll be up again) or on the forum to look over it...
For one thing: NEVER USE USR IN MOST PROCS, ESPECIALLY IN Login() AND MOVEMENT-ASSOCIATED PROCS (if it's a multi-player game) And you forgot to show the calling of the parent procedure (..()) in the Login() as well, which will lead to even more problems :( |
In response to GhostAnime
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bah. no problems...
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In response to Gogeta126
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http://www.byond.com/members/ DreamMakers?command=view_post&post=35932
Though you may have no problems as of yet, do not be surprised when you see things happen as more people start to play... I remember when I made an AI procedure back when I was a novice, most of my AI would damage another person instead of myself (which I was being attacked). What I noticed is that it was all because of usr, which was defined as the person who first started that procedure - so I changed usr to reference the mob it was attacking and it dealt damage to the appropriate target now. Just because nothing appears wrong when you initially compile/run the game with only one-player in it doesn't mean that it is fine and will have no problems when more people starts to play. |
In response to GhostAnime
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hmm. u seem intelligent.
so are you sayin that insted of lets say, usr.icon = 'icon.dmi' i should do icon = 'icon.dmi' ?? |
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Fan games are not allowed to ask for donations for any reason.
George Gough