Ok so Ive hit my next wall in my game (well kinda). How would a make a person vision blurry. And Im looking for a way better than just adding overlays to their view (mainly cause i dont want to make the overlays and there has to be a nicer way to do it).
For more detail i want someones vision to get worse over time. I can do the time part so dont need that just how to make it blurry.
ID:160893
Jul 13 2008, 6:25 am
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In response to Kaioken
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ok thats what i was thinking but would i make one big object or have to add a whole bunch of objects
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In response to Kaioken
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Also im familiar with the transparency but i actually think i would prefer to dither it the transparency isnt what im looking for exactly i wont things to get blurry and transparency would just make it harder to see.
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In response to NightJumper88
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Please do not double post just to add something to a previous post - there is a post edit feature you can use, instead.
NightJumper88 wrote: Also im familiar with the transparency but i actually think i would prefer to dither it the transparency isnt what im looking for exactly i wont things to get blurry and transparency would just make it harder to see. A true blur effect is probably impossible, but the closest thing to that would be using partial transparency to make the map harder to see. The other method we're (or at least I) discussing simply hides parts of the graphic with different pixels - it's not that it's harder to see those parts, it's impossible, they are hidden. With transparency, by nature, you can make it still possible to see what is beneath the graphic you are adding. Use whatever you like best, though, of course. would i make one big object or have to add a whole bunch of objects You can use a single object (with a single 32x32 icon) to cover the whole screen. (Again) Look up the screen_loc variable to see how. |
In response to Kaioken
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Ok thanks i guess ill have to do that but just cause i cant seem to get it the way i like and I like to have others opinions on graphical stuff... What color would you recommend im using gray and its fine for like tranparency but at darker levels it starts to look bad
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For more information, look up 'screen' and 'screen_loc' in the DM Reference.