Here is what I have so far
if(/area/music_change_location/ruinedarea) party<<sound(null)<<sound (MUSIC_SAD,1)
if(/area/music_change_location/worldmap) party<<sound(null)<<sound (MUSIC_WORLDMAP,1)
music_change_location
ruinedarea/desc="Ruined Area"
worldmap/desc="World Map"
I just want it as a simple area change and can't for the life of me figure it out. Enter area play MUSIC_SAD Exit area play MUSIC_WORLDMAP
and I want all of this without a warp. Warping I have figured out, but without a warp it troubles me, and I can't think of how to place it.