Oct 15 2013, 1:42 am
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Will be posting a video today.
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In response to Ishuri
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Not soon enough!!!
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In response to SuperSaiyanGokuX
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Day 10 -
Pieces are starting to fall into place. It might be a crunch, but it'll be ready one way or another. Finished the HUD items (in addition to the stat bar, there's also a maptext display for game text, a maptext display for a timer, and another maptext display for a "score/progress" output. My text is not vertically-aligned to my background boxes perfectly, but that's something I'm not going to screw with until post-contest. It'll have to be alright as-is...lol 1) I've got to finish up the mobs ( They're drawn, they're animated (well, most of them), and examples of each have been placed on the map for viewing/testing. Just need to program the system to control player interactions with each, and a spawning system (they'll all be spawned at runtime, these "permanently" placed ones will be removed from the map) The good news on this front is that I worked out in my head (and on scrap paper) how the "battle" system will work, so it's now just a matter of turning pseudo-code into real code. 2) Not much to do here anymore. I currently have a verb panel for testing-related commands, but that will be removed from the final release, and the only element will be the map. 4) Program all necessary functions that will actually make this a game (it currently looks pretty, and it's fun to move around in the environment, and the most important stat along with the means of displaying and adjusting it are in place, but ultimately the objective is not programmed, nor even fully decided...lol) Objective is mostly settled. Just need to draw some art and program the goal into the game. 5) Probably going to leave the instructions outside of the actual game. Maybe I'll include a read-me in the zip, and copy that text to the game's hub entry and/or post it as a game announcement, etc. At least until post-contest tweaking. 7) It needs a NAME! lol It's got a definite theme, in a specific environment, and the gameplay objective (while not entirely finalized) is pretty narrow, so you'd think that settling on a name should be easy. Well, maybe it will be, and I just haven't put enough thought into it yet, but so far, the project is just named "500contest"...lol Some ideas have floated through my mind. None of them very creative or clever, though. I may have to just settle for a boring one and change it later (because I need to add it to my title/landing screen, and I want to get that out of the way) 8) And here goes the million other little details that I'm just not thinking of at the moment, but will likely rear their ugly little heads in a week from now...lol So far, nothing extra has come to mind. I'm sure they're all waiting until Thursday. 9) [Edit:] And I forgot to add Sound to the List. That's a big one. This one is important. I need to get on it. |
Too bad I won't be able to take part in this contest, I feel so bad for missing it. It would have been so much fun, sadly I don't have much time to allocate to the contest, work and personal life just consumes it all, damn. This is one of those times where you wish days were longer.
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In response to SuperSaiyanGokuX
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SuperSaiyanGokuX wrote:
I'm starting to feel the deadline crunch. Only a little over 3 1/2 days to go, according to the timer clock (but wait... isn't that counting until the 18th begins? shouldn't we have until the end of Friday? I see that the forum reports the deadline is Friday at 3AM, so really Thursday is effectively the final day? Oh well...) The contest started Friday morning, so that's why it's ending then. On the bright side, now you guys have the whole weekend to relax instead rushing to finish your games! :) Anywho, these projects are all looking/sounding great. Can't wait to give them a spin! Keep it up, everyone! |
It sucks to be on a roll... and then you have to go to work. I'll finish though, I swear :P
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Not long left now. Good luck everyone.
Very excited to try out the submissions... maybe too excited. I blame the screenshots. |
I suppose I'll post a few screenshots. Not quite finished, yet.
I'm going to leave it there, I would hate to spoil the story. |
In response to Albro1
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The adventures of naked man!
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In response to Kaiochao
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Kaiochao wrote:
The adventures of naked man! Thanks for reminding... Idk why I just hate doing overlays... Anyways, I am just saying that you guys shouldn't expect a lot... The game is hollow atm.. we couldnt spend enough time to implement the GamePlay we wanted to.. moreover how we wanted to. |
Well I done goofed. Midterms and work this week has eaten up most of my time; I don't think I'll be able to complete my entry.
Best of luck to everyone else! :) |
Well, this is embarassing. My project was simply too big. Last contest I had a pretty simple and doable premise... but, this time, I tried to go big. I actually burned through most the past and this week working hard on the project, and developed a behemoth of a codebase, but alas; I do not have anything playable to show for it.
Good luck to everyone else! |
:(
Is it getting to the point where an extension might be in order? I've personally got no worries about finishing, but I want some competition... |
Naw, don't extend it.
For me, it was entirely my fault that I fucked up and shat on my project by making it over-ambitious. |
In case my email subbmission is lost in the spam filter due to my email name - here is my submission. http://www.byond.com/games/Jittai/BYONDDevSim2013
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Well, it wouldn't really be fair to not post what I have :P
https://github.com/Doohl/PillarofthePegasus This is all of the code I created in the making of Pillar of the Pegasus, and everything required for compilation and running. It is kind of a mess, but I think the _HUD.dm file ought to provide some very interesting reference material for some pretty involved overlay/client.screen shenanigans coupled with animate() commands. I've done my best to comment on the code. Other fun files include _metaworld.dm and unit_components.dm. |
In response to Magicsofa
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Is it and obstacle game?
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