Oct 15 2013, 5:55 pm
In response to Spunky_Girl
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Look you got a spunkyGirl to do the work for you! LUCKY :D
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In response to Spunky_Girl
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The world needs more Spunky Girls like you. Here's a cookie
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In response to Ter13
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Cookies have that power #COOKIESFOREVERYONE!
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In response to Doohl
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Hal you need to reach level 80 to evolve into Skynet..
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Fact is you don't know what the codes we're providing you with actually do, so there's no use in giving more really. Read the Guide and Reference, fidget around with the code yourself and come to understand what each section does
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I understand it, but not fully.. i tried experiment ad change, i did it with 0 errors but they npc werent doing what they were spposed to..
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I tested out the code, it made the npc activate but they wouldn't move around, i think something might be wrong in my npc walk code..
The code: ai_random_wander()//random wander if no mobs are in range to attack |
In response to Naruto 5292
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Why are you telling the program to go back if they are human instead of activating the npc....
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BTW, unless you make a deactivate state its going to stay active even when you walk away....
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ya,i just want to know if this would work to deactivate the npc
for(mob/M in view(6,8)) |
In response to Naruto 5292
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You can't call more then one number in view.
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no, i want its so when the person is not in the npc view then the npc is deacitavted how do i do that then??
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