ID:182219
![]() Oct 12 2008, 11:25 am
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Hello, I am currently making a game, and one thing that seems to be bothering me is icon size. Is it possible, that Dantom can make a version of DM, that increases the size an icon can be?
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![]() Oct 12 2008, 12:42 pm
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BYOND 4.0 comes with support for larger icons built-in. Shadowdarke has a library (hub://Shadowdarke.BigAtom) that makes it increadibly easy to create larger atoms with these larger icons.
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ok, i meant the shadowdarke thing, tho I didnt kno that either. A little extra knowledge never hurt anyone. ;D
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ok, now that I remember what i first wanted to ask, is it possible to make a fast paced game? You know,like flash games?
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If it's single-player, you can reduce the tick_lag to increase the game's speed. A value of 0.1 will give you about 100 fps. In multi-player, though, you still have to contend with network delays between the clients and server, which effectively caps the maximum speed a multi-player game can achieve. Lowering the tick_lag in multi-player games can often result in lower fps for the players.
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ok um...since im a new to iconning, what exactly are the atoms? *note: i am on my psp and havent had access to the manual in a over a week*
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yea, i had clicked cancel so i could replace icons with player mobs but when i clicked post again, it had an "oops already posted this message" message, but anyways this will work for the player mobiles aswell wont it...meaning when the get a hair cut, the hair will fit in the square, along wth any other objects and accercories they add on, Oh, and the attack swings will fit aswell?
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Uh... what? Please establish the context before jumping into details. I can't follow what you're saying. What are you talking about when you ask 'this will work'?
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Yes, that's kind of the point of it. I suggest just checking out the library before inquiring further details. =P Run its demo to see what it can do.
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