As for offering a free guide -- that's what Dream Makers is for. I'd much rather see a legitimate, pay-for guide to attract some people with actual money to BYOND! BYOND is good for the kids and all, but unless BYOND is marketed with the fervor (and toy line) of a Japanese cartoon series, the amount of money coming in from them will be less than nil. We need mature, experienced developers -- in the 16+ age bracket -- to start coming back to BYOND.
As for the guide, I stated my reasons to have some colored pages as well, so, that would make the cost explode to 75$ per book with lulu.
If you say that "kids" can't be a market, projects like Tibia that basically live of just these kids (and offer free content as well) are a miracle, I guess?
(As a sidenote, they have 6 digit profit per year)
As much as I would like to see mature people on BYOND, how would you get them to come here, stay and pay?
And I think you misunderstood me.
I do see money and profit as a goal of BYOND, but I do not think that a book will have a large monetary impact, even if you made an incredible 40$ profit per book, how many do you think you would sell?
On the other hand, if you made next to no profit with the book (like about 1-5$), but it sells a lot more and you can use it for promotion ad to improove BYOND's content, you might get a good amount of people paying 15$ per year.
It's kind of the same concept a big brand uses.
Get less profit per customer, but have more of them and in the end get more over all profit.
So, my key question would be, how you intend to get these paying mature customers to BYOND.
Certainly they won't just drop by because you offer a pay-for guide instead of a free one?
Just to clarify...