ID:1395659
 
(See the best response by MDC.)
Code:
mob/verb
TestLabel()
winshow (usr, "Label Images")
winset(usr, "label1", "image-mode=center; image ='aua.dmi'")//this will work, a icon file with animation, displays as a 'sprite sheet' style, just the base PNG image for the DMI at 96x96 icon size
winset(usr, "label2", "image-mode=stretch; image ='Tim2.dmi'")//this will not work, single-state icon tested multiple sizes from 32x32 to 96x96 - another 96x96 icon, single-stated worked fine when tested
winset(usr, "label3", "image ='JeanCircle.PNG'")//this will not work, simple PNG


Problem description:
For one reason or another, source-included resources are picking and choosing what icons to display to a label. Is there a fix for this? I made a guild card/player card setup a while ago and the images worked fine; now that someone else is using it(a friend I share a lot of work with), it only works on certain images now. We've tried swapping out icons, icon sizes, image-modes, ect to no avail. These labels have been tested with and without the window name and with or without text, though I haven't tested either on the label in some time; I'll do so shortly and post back/edit with the results from there.

I wanted to make sure this wasn't a bug before making a report, so..

Any reason for this not to work? If there's something I've missed, please feel free to tell me so; I'm grateful for the help.
Your third one won't work because you are setting "icon" instead of "image".
In response to Albro1
it was a copy-paste of what he sent me, but I've made sure that was tested same as the others. I just missed it when I pasted.
Best response
Try this and let me know if it works:

winset(usr, "label3", "image=\ref['JeanCircle.png']")
Yeah, that seems to work with both png files and dmi files. Thanks for the help MDC.
It worked fine, I was able to adapt it for my needs as well, but that still doesn't really answer the question as to why it works on some icons but not others.
Have you previously displayed the images that aren't showing up to players? It may well be that it's not able to recognize any icons that have/haven't been precached.
In response to Ter13
OK, that's why. The one that worked was displayed to the player at several points pre-testing. I suppose it's because the cache saved from their previous sessions. Thanks.
In response to Archfiend Master
You're very welcome. :) I came across a similar problem a long time ago so I figured it might help.