Basically what I want to do is:
- Mob moves 6 tiles in the direction they're facing(dir variable)
- Mob stops if it bumps into an object, executes a proc on all atoms(excluding areas) around it
- When mob is moving, fading trails of the mob's icon(including overlays) get made, which slowly fade(gaining alpha transparency, I guess)
Can anyone make this for me? I suck at manipulating icons(I'd prefer if the method used didn't make much lag, if possible).
Thanks in advance!
ID:159680
Jan 29 2009, 1:29 pm
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Jan 29 2009, 1:30 pm
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D'you mean that, when they take a step, they automatically move six tiles?
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In response to Popisfizzy
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More of a verb or proc that will just move them 6 tiles forward, and do whatever else I listed.
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In response to ANiChowy
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Does they jump six tiles automatically, or is it tile-by-tile, with a pause?
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In response to Popisfizzy
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Tile-by-tile, but with the look of it being "instant". IE: Pretty fast, perhaps moving one then skipping one.
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I find it easier to keep normal movement, but then add in a "flash stepping" feature.
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In response to ANiChowy
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turf/proc/IsDense() |