mob/verb
TestLabel()
winshow (usr, "Label Images")
winset(usr, "label1", "image-mode=center; image ='aua.dmi'")//this will work, a icon file with animation, displays as a 'sprite sheet' style, just the base PNG image for the DMI at 96x96 icon size
winset(usr, "label2", "image-mode=stretch; image ='Tim2.dmi'")//this will not work, single-state icon tested multiple sizes from 32x32 to 96x96 - another 96x96 icon, single-stated worked fine when tested
winset(usr, "label3", "image ='JeanCircle.PNG'")//this will not work, simple PNG
Problem description:
For one reason or another, source-included resources are picking and choosing what icons to display to a label. Is there a fix for this? I made a guild card/player card setup a while ago and the images worked fine; now that someone else is using it(a friend I share a lot of work with), it only works on certain images now. We've tried swapping out icons, icon sizes, image-modes, ect to no avail. These labels have been tested with and without the window name and with or without text, though I haven't tested either on the label in some time; I'll do so shortly and post back/edit with the results from there.
I wanted to make sure this wasn't a bug before making a report, so..
Any reason for this not to work? If there's something I've missed, please feel free to tell me so; I'm grateful for the help.