ID:182074
 
I just recently beat Dead Space for the X-Box 360. Honestly, I have no idea what all the amazing reviews were about. This game was no where near as good as everyone made it out to be. To start, the storyline sucked...bad. Real bad. They pretty much used a storyline that has been used so many times. It has been recycled to the point where it should just be left alone. You already knew who was bad and who wasn't from the beginning, and if not, then way, way before you should have known. The voice actors on the audio recordings were horrible, and they were annoying to listen to because all it was, was "oh my God, what is happening? AHH!" or "I knew this was a bad idea, what the...AHH!"

They were also placed in the most inconvenient spots. Once you picked it up and started listening to it, about 5 enemies would jump out at you so you couldn't even listen to it, you were too busy fighting off the enemies. Also, the other people on the ship with you would contact you right when you picked up some of the audio recordings, so that, too, was annoying.

When you completed a mission, something would go wrong with it on the other part of the ship, so you had to go somewhere else and fix it, then when you fixed that, something would be wrong with it somewhere else, so you had to fix that. It pretty much went that way throughout the entire game. Everything you fixed kept breaking something else and you thought it would end sooner or later, but it doesn't. It's pretty much the entire game right there.

You could pretty much predict everything that was going to happen because it has been used so much in other games, and even in that game numerous times. I was probably surprised about two times, and that was at the first five minutes of the game. The first five minutes of the game was the only scary part, aside from a few things that happened in the middle of it, but not that much. The only reason the beginning was scary was because you didn't know much about the game at that point.

There were only about four types of enemies, so the game was pretty dull, and the same fight each time. It got kind of annoying. Not to mention there were only two boss fights, and they were easy as hell. If I had to rate this game, I would give it a 3/10. I think EA should just stick to sports and leave sci-fi horrors to the people who are good at it.


If you read a review were anybody compares this game to Doom 3, or saying anything about it being better than it, just stop listening to them. Doom 3 was far superior to this.
Ya, Yahtzee covered all that with this game:

http://www.escapistmagazine.com/videos/view/ zero-punctuation/333-Dead-Space

He's the only reviewer I trust these days^.^
In response to Jerico2day
... Yahtzee is hardly a reviewer, namely because he exists only to accentuate the negative. The game could be the most amazing thing that ever existed, bringing all other games and, in fact, all other media to shame, and he would point out and attack every flaw that there is. And, do you know why? Because that's his job. He has stated that, "It's not very funny to love a game." Without things to attack, his reviews aren't very good, as demonstrated by his review of Psychonauts.

It's not at all a good idea to trust the reviews of someone who is paid only to be critical. He's funny, yes, but, when it comes to Zero Punctuation, Yahtzee's reviews are to be taken with many grains of salt.
Cavern wrote:
They were also placed in the most inconvenient spots.

Yes. God forbid they lay them out for you to find like cookies.

These sort of things are where there are purely because you're supposed to go looking for them. As with all games that use audio logs, such as System Shock and BioShock, they are where they are because they are supposed to be rewards for exploring.

In addition to all that, the audio logs are hardly generic, respouted phrases each time, and they are, in fact, good voice actors, as this video shows (contains spoilers).

When you completed a mission, something would go wrong with it on the other part of the ship, so you had to go somewhere else and fix it, then when you fixed that, something would be wrong with it somewhere else, so you had to fix that. It pretty much went that way throughout the entire game. Everything you fixed kept breaking something else and you thought it would end sooner or later, but it doesn't. It's pretty much the entire game right there.

As anyone who has ever fixed a singnle god damned thing in their entire life would tell you, that is exactly what happens. It's never a single thing that goes wrong, but often multiple things that leads to everything going to hell. From a storytelling-standpoint, this is something called a plot device. Of course, given your stance on this, I'd assume that there's never been any good story that uses plot devices.

There were only about four types of enemies, so the game was pretty dull, and the same fight each time.

Yea. Games with less than a dozen types of enemies suck, always.
In response to Popisfizzy
Popisfizzy wrote:
... Yahtzee is hardly a reviewer, namely because he exists only to accentuate the negative. The game could be the most amazing thing that ever existed, bringing all other games and, in fact, all other media to shame, and he would point out and attack every flaw that there is. And, do you know why? Because that's his job. He has stated that, "It's not very funny to love a game." Without things to attack, his reviews aren't very good, as demonstrated by his review of Psychonauts.

It's not at all a good idea to trust the reviews of someone who is paid only to be critical. He's funny, yes, but, when it comes to Zero Punctuation, Yahtzee's reviews are to be taken with many grains of salt.

Except for the fact that he gives positive reviews. Look at l4d, gta4. And he shames the crappy games, look at dead space, or sonic unleashed.

I didn't say YOU should watch his reviews because he's always right. I said I watch his reviews because he's almost always spot on. He dislikes games for the same reasons I do, so I like his opinion and take it to heart.
In response to Jerico2day
I hear Sonic Unleashed was actually pretty good, minus the werehog part of the game. They need to actually "go back to their roots"; all these crappy new features they try to add ruin the game(s).
In response to Jerico2day
Jerico2day wrote:
Except for the fact that he gives positive reviews. Look at l4d, gta4.

Of course, ignoring the fact that he's said GTA4 is shit.
In response to Popisfizzy
I s'pose it depends on how you look at that review. He talks about it's negative qualities, but he also says "I'm gonna play with it some more after i'm finished reviewing it and that's f**cking unprecedented."
In response to Popisfizzy
Popisfizzy wrote:

Yes. God forbid they lay them out for you to find like cookies.

These sort of things are where there are purely because you're supposed to go looking for them. As with all games that use audio logs, such as System Shock and BioShock, they are where they are because they are supposed to be rewards for exploring.

In addition to all that, the audio logs are hardly generic, respouted phrases each time, and they are, in fact, good voice actors, as this video shows (contains spoilers).



When I played Doom 3, finding audio logs felt like an accomplishment, but not in this game. In this game, finding them was definitely not a part of exploring. You can just tell by how they were placed. In Doom 3, when you found one, you could listen to it, and it was informative, but again, not in this game. I did not find one audio log informative, or interesting, for that matter. They were dull, plain and simple. I already knew the things they were saying in them, and they were just people saying "Oh my God!" The link you showed pretty much proved that point.

I already knew what the game was about, and how it would unfold, less than halfway through the game. If you didn't, then you have not played a sci-fi horror game before it, and you got lucky, and probably found the game somewhat decent. I have never played BioShock or System Shock, but I don't see how audio logs are supposed to be rewarding. They are supposed to be little things to set the mood, but in this game, they don't. Everytime I heard one, I thought "Holy crap, just end. I don't want to skip it just incase there is something I want to hear." But, there never was.

As you said, they are not supposed to be laid out like cookies, so if they are not, why make it so you have to fight off enemies or another distraction instead of listening to it when you find it. It makes no sense. EA has no clue how to make a sci-fi horror. Bottom line.



Popisfizzy wrote:
As anyone who has ever fixed a singnle god damned thing in their entire life would tell you, that is exactly what happens. It's never a single thing that goes wrong, but often multiple things that leads to everything going to hell. From a storytelling-standpoint, this is something called a plot device. Of course, given your stance on this, I'd assume that there's never been any good story that uses plot devices.


I understand that having something break after you fix it is a good storytelling plot point, but you can only take so much. In this game, that is pretty much all they had with the storyline. There was nothing else but "Oh my God! Everything you just worked for was for nothing unless this part is fixed!" That was the entire story. That is all EA had going for them. They obviously got lazy on the story part and didn't want to work on it, so they just had something else break, and had you fight through hundreds of the same exact enemy to get to where you needed. It was just stupid. If it happened a few times, fine, whatever, I can deal with that, but every chapter of the game was fixing something that broke. It was so stupid and I didn't see the point in it. Why not give me another mission to do instead of fixing a part of something I already fixed. It was idiotic and lazy on their part.

I know nothing about Harry Potter so I can't comment there. Also, I don't know what Indiana Jones has to do with it, so, same stance on that.


Popisfizzy wrote:
Yea. Games with less than a dozen types of enemies suck, always.


I didn't really like Left4Dead. I liked it at the beginning because I did not know much about it, but the same enemies and levels made it dull. So I still stand on what I said.

Resident Evil 4 was an amazing game, no doubt, but they made having the same enemies amusing and fun. I can't explain it, but it was just the way they did it. The fights were different even though they were the same enemies. I cannot say the same for Dead Space. The fights were the same. Just a couple shots in the limbs on the light enemies, and like 8 or 12 on the dark ones, depending on how the game felt at that point. It was just stupid.
In response to Jerico2day
Not watched his newer "rewards show" video, eh?