Ok so i downloaded byond and have been trying to submerge myself in the coding language and the general ideas behind coding and the system byond uses.
Note: Im trying to build a simple 2d sandbox kind of game.
I do have some questions about it though, more about if things are possible, not really how to do them.
1st: Can you have player editable terrain turfs? Say for instance i want players to be able to pave a road using bricks. Is it possible to give my players an option that when the brick is equipped, they can use it to pave the turf theyre standing on? (changing a "grass" turf to a "brick" or to any other "turf".
2nd: Is it possible to let players walk into and out of structures that they can create an customize (to an extend). I would like to be able to offer my players the ability to wander off into the woods and with enough resources plan and build a house or building anywhere.
3rd: Does BYOND support right clicking and left clicking on things? Like left click to attack or preform and action and right click to bring up a small options menu.
Thats all for now, if and when i have more questions, ill post them here.
Thanks everyone.
ID:159369
Mar 23 2009, 4:43 am
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Mar 23 2009, 5:02 am
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Yes to all those questions.
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All three are possible and even easy to accomplish with BYOND.
For the first two you might want to have a quick look at hub://Sharp.BuildersFantasy , where some of the aspects you mentioned are realised in a way. Edit: Damn, only less than a minute too slow *grins*. |
In response to Schnitzelnagler
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Awesome, ill check out that link.
Thanks alot guys. One additional question: (i assume this is possible, just want to make sure) Can you have "animations" involving like swinging and sword or something? Again, thanks guys :D |
In response to Shyndaar
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Again, the answer is a clear yes ;)
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In response to Falacy
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Ok sweet deal.
Now for another question. Would it be possible to have a mob enter a building and the building's walls cutaway to reveal the inside and still display whats going on outside. Also, can you have an MMO where a player can log out in and in in the same spot regardless of where they are? (no designated log off/on areas. |
In response to Shyndaar
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In response to Shyndaar
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Shyndaar wrote:
Now for another question. Would it be possible to have a mob enter a building and the building's walls cutaway to reveal the inside and still display whats going on outside. Yes, you can see a sample of this in Shadowdarke's RoofLibDemo. Also, can you have an MMO where a player can log out in and in in the same spot regardless of where they are? (no designated log off/on areas. Again, yes. As suggested, try reading the guide and some of the articles in places such as the DreamMakers guild. Also, you can always use that nifty forum search bar in the upper-right to find answers to already-asked questions. I'd suggest starting with the guide supplemented with hub://Dantom.YourFirstWorld and hub://Deadron.StepBYOND. |
In response to Schnitzelnagler
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Schnitzelnagler wrote:
I'd say that you might want to read through the guide, work a bit with it and read on additional articles. I would like to take a moment to expand on this post. Many people including myself go through the DM guide and think that after we are finished with it we will great programmers/game designers. This is not the case. No one tutorial or documentation can provide instant results.Results depend solely on how much time your willing to spend learning and practicing. It also may involve practicing at times when it may not be convenient. I'm not trying to dog you or imply anything I just wanted to point this out because I see it in myself and in many other people seeking to be Byond coders. |
In response to Master rla
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Master rla wrote:
Schnitzelnagler wrote: I normally dont take the time to reply to stuff like this, but I don't 100% disagree, but more along the lines of about 50 or 60. When I first joined BYOND, and started to learn the programming language. I took a look at the DM Guide, and went through it page by page so to say. And afterwords. I took a look at some demos and libraries. I understood what was going on, and what almost everything ment without going into full blown systems for things. But point is that when people refer you to the DM Guide, its for you to look over and understand what's going in the coding itself, because once you really read it, and understand how some of the format works. Everything kinda ties in together. |