CellPhone
icon='KWRPG Online Chat.dmi'
icon_state="Cellular"
name = "Cell Phone: Privately message anyone in the world."
verb/Call(mob/player/M in world)
sleep(19)
switch(alert(M,"Would it be okay for [usr.name] to call you, [M.name]?","Cellphone","Yes","No"))
if("Yes")
M.loc = usr.loc
M << "[usr.name] called you"
usr << "You called to [M.name]"
if("No")
usr<<"[M.name] decided he didn't want you to call him, sorry."
return
In my code, I want to be able to summon only players. But when the list pops up, it shows the NPCs, not just the players by themselves. Is there any way to fix this?