How would I give enemies random stats everytime they respawn, say you killed an enemie and then he respawned with different stats rand(1,100) for the level and rand(1,50) for the str, def, hp and mp.
Thanks in advance for the help.
-Gizhy
ID:159223
Apr 17 2009, 9:58 pm (Edited on Apr 17 2009, 10:30 pm)
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Apr 17 2009, 11:06 pm
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atom/New()
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In response to Mysame
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I created a proc like this:
mob/proc And I call the proc everytime a monster spawns. |