In response to Ripiz
Nice job reading the entire thread postings. He said he'd already done that and that it was still compiling when he woke up.
In response to Kaioken
hm i herd that you got the naruto evolution source and if you have that and is also most likely stolen then just like read over it and re do it cleaner but like he said you most likely have bunch of crud that is un needed and it just backs up every thing into one big disater
In response to Pikachulover
this is the 9th day
In response to Jub369
so stop the compile and go through the code again. clean it up, strip it down, make it simpler. a decently programmed fangame should not take more than 1-2 MB at best, not including icons.
In response to digitalmouse
it is 1gb all together
In response to Jub369
facepalm
In response to Soldierman
I smell a a bunch of rips put together.
In response to PerfectGoku
Yeah, he either isn't clean compiling or he just strung a whole bunch of sources together and hoped to god everything would work out. Guess what! It never does!
In response to Spunky_Girl
Spunky_Girl wrote:
Yeah, he either isn't clean compiling or he just strung a whole bunch of sources together and hoped to god everything would work out. Guess what! It never does!
That is a lie.
In response to PerfectGoku
Man, 1GB is a lot of space even if he is stringing rips together. I am thinking he might be doing something such as using tons of uncompressed .bmp's.
In response to Super Saiyan X
ok there not rips but i say theres lots of JPGs and music
In response to Jub369
Convert those .jpg images to .png and then those audio files to .ogg or .wma >_>
In response to Spunky_Girl
audio files are mid i like them better they work with my Wii to and i hate converting lots of times to make one thing work.
and i do that with pics
In response to Soldierman
Soldierman wrote:
Man, 1GB is a lot of space even if he is stringing rips together. I am thinking he might be doing something such as using tons of uncompressed .bmp's.
Which is lighter, a pound of feathers or a pound of .bmps?

But seriously, my Half-Life mod isn't even 300MB, and my BYOND sources are about 56k. 1 Gigabyte is simply insane. I don't work with anything that won't compile in less than 5 seconds, and my computer is terrible. Pretty much the only things that take a long time to compile are icon, map, or extremely code heavy games (I'm looking at you, SS13). For it to reach 1g... Wow, just wow. For me, reach 1m is a milestone in a project...
In response to Spunky_Girl
Besides, .png quality is better than .jpg quality.

BTW, try taking all the images (not icons, just .JPGs/.PNGs) and music out of the project folder, compile the game, and put the files back in when you're done. See if that works.
In response to Guy Hendricks
i did that it went in but the pics are 60% of game that go in map.
In response to Jub369
Jub369 wrote:
i did that it went in but the pics are 60% of game that go in map.

Take a screenshot of your Dream Maker window with the file tree on the left so we can better see what the problem might be.


~Polatrite~
In response to Polatrite
i dont got screen taking software
In response to Jub369
Eurrr. Printscreen button on your keyboard.
Then paste it in Paint or anything.

-.-;
In response to Mysame
don't got one of thow's i run a laptop
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