mob.dm:11:error:m.Deathcheck:undefined proc
Problem description:
Can someone tell me how to fix this?
ID:141160
Jun 7 2009, 3:38 am
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Code:
mob.dm:11:error:m.Deathcheck:undefined proc
Problem description: Can someone tell me how to fix this? |
Jun 7 2009, 3:43 am
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You didn't define "m" as a mob, or you made a typo (caps?) in your Deathcheck() name.
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In response to Mysame
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how do i define "m" as mob?
I just started coding about last week, sorry. >.> |
In response to Micdogmic
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var/mob/M
Same for any other parent type. var/obj/o var/turf/t (Naturally, all of these are just examples. "M","o","t" could be anything. And you could specify the directory even more; ex: var/mob/player/classes/warrior/w ) |
In response to Mysame
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var/mob/M
mob icon = 'person.dmi' var hp = 10 mob/verb/Attack() for(var/mob/m in get_step(usr,usr.dir))//this will do all the mob's infront of you when you attack m.hp -= rand(1,10)//this will take away a random number between 1 and 10.. if you was to do rand(10) it would do 0 and 10... m.Deathcheck() Thats what i have. Why wont it work? |
In response to Micdogmic
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Okay then, you clearly just didn't define Deathcheck as a mob proc.. OR you didn't define Deathcheck at all..
mob/proc/Deathcheck() |