mob
deathcheck()
if(src.hp <= 0)
view() << "[src] dies!"
src.hp = 10
src.Move(locate(1,1,1)
usr.str +,= 1
usr.def +,= 1
Problem description:
How would i make this mean respawn at original spawn point in a certain amount of time?
ID:141155
Jun 7 2009, 6:13 am
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Code:
mob Problem description: How would i make this mean respawn at original spawn point in a certain amount of time? |
In response to Kaiochao
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that still didnt help, how do i make it respawn where it spawned..?
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In response to Micdogmic
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He helped a LOT, though.
Y'know what will help you even more? Shoving your pride aside and clickin here. Also, F1 in DM is your friend. |
1. No usr in procs. Ungh.
2. What's "+,=" supposed to mean?
3. You're missing a close parenthesis at the src.Move() line.
4. Look up sleep() in the DM reference.
5. Put your problem description in the form of a PROBLEM, not a "How-To". Or else just post in the How-To forum.
Remember, we're here to help you come up with your own code, not make your game for you.