But, again, that is no issue if you prevent any difficulty problems in the first place,
Lots of things aren't an issue in magical fairy land.
Even assuming you COULD start with a perfectly balanced situation, because the system is a semi-random feedback loop, any noise (from the semi-randomness, you see) is going to get reinforced into major imbalances. This is like trying to serve ice cream on the pointy end of a cone. Yes, it's THEORETICALLY possible to be perfectly balanced, but it's almost certainly going to fall off. And it'd be so much easier to just do it the other way around.
and then this system only adds advantages such as variety and unpredictability. That is good.
Would you prefer to be tortured at random intervals using a variety of methods, or have a sandwich?
preciesly, and to tackle the problem of the jerk bob
once you die, you gotta pay a price, like, reduced str, reduced spirit force ... whatever, and if you die too many times, without the required stat to reduce, you ave to remake
making the game, a little tiny bit more realistic
i want this game to be hard, cause im sick of all theese games were they are made too easy and the noobs take over
if noobs come in and make the monster stronger, the better, the better rewards i will give
basically, the game, will be a huge battle between villages, there will be 5 to begn with, later on in the storyline, as updates come, more villages will be established
the villages are run by the village clans, there will be a requirement to make the clan, so there isnt too many one man clans
the leader of the clan can call meetings, organise the villages treasury, demand taxes, etc etc
once every 3 weeks, the clans can engage in clan wars, the winner becomes the controller of the village, until taken over again
each clan in the villages can elect one person, to be their representative, most likely the leader, they will attend the meeting run by,the village leader
vilage leaders can organise a meeting with other village leaders, the GM's are involved with this meeting
once every week, depending on how i want the story to run in that week, i will tell all village leaders how many commodoties have been made, ie
"10,000 units of iron have been mined this week, such a bad week"
they can bid on a certain percentage on them, the system will work by a silent bid
"
V1 has placed 1mil on a percentage of the iron
V2 hasnt placed any
V3 has placed 900K on a percentage of the iron
V4 has placed 2mil on a percentage of the iron
V5 hasnt placed any
"
only i will know what has been bid, so others cant keep bidding
"V4 has placed highest on iron they gain, 40% of iron
V1 has placed 2nd highest on iron they gain, 35% of iron
V3 has placed 3rd highest on iron they gain, 25% of iron"
villages can engage in battles to show who is the strongest village
then, ontop of that, you can set up your own shop, showcasing things you have found on your battles, like ... "ogre eyes"
they can be used in things like potions, then, certain people will be employed by the GM's (who get their own village, but dont participate in ALL events) to be police, FBI etc
police get payed by the gov, this is taxes, its taken out of the treasury, they just keep the peace, i dont care if they are corrupt, it adds to the storyline
FBI (most likely gonna be GM run), create bountys on the highest lvl'ed monsters or enemys of that specific village, they also gain a cut of the village treasury
i can also create events, like ... dragons are invading, zombies are invading, or natural destaters etc
i would personally play the game, if any1 has some suggestions, tell me