window_a's resolution is 800x600,
window_b's resolution is 320x320.
What I'm trying to do is to make window_b to be on Top of window_a; however, everytime I run the game, window_b appears *behind* window_a.
mob
Login()
winshow(src,"window_a",1)
winshow(src,"window_b",1)
..()
// BOTH LEAD TO THE SAME RESULT.
// Windows are invisible by default.
mob
Login()
winshow(src,"window_b",1)
winshow(src,"window_a",1)
..()
I've taken a quick look at the skin reference, but I didn't find any "layer" or "index" variables/parameters that applied to windows.
Any help? Thanks!
According to what you said its probably doing layers by alphabetical order.
So rename them and see if it works.
If not it could be the order of them in your interface.