ID:158648
Jul 25 2009, 5:30 am
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I dont know how to name it, so i cant really find it but what kind of process would it be to switch map files during the game, is there any demo on it in the library?
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Jul 25 2009, 7:58 am
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Map files are compiled on top of each other. They have their own Z levels, ordered alphabetically.
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In response to Kaiochao
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Kaiochao wrote:
Map files are compiled on top of each other. They have their own Z levels, ordered alphabetically. You mean like... If i include 2 map files with only 1 Z level, will they just be merged into Z level 1 and 2 |
it depends on what your talking about, if your talking about switching between .dmm files, that would be more tedious than doing this
turf which just moves you to the next "Z" layer (the maps work like sheets of graph paper stacked on top of each other) |
In response to Gogeta126
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your game will run much quicker if you only use one map with multiple "Z" layers instead of multiple maps with one "Z" layer
Also, it would be much more simple (coding wise) if you were to just recreate the other map on say, "Z" layer #2 on the first map ^_^ |
In response to RanEsu
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hmm i wanted to get maps on separate sheets, so i can load the map manually for all players in game(changing map, just like in shooter games(cod, CS, whatever)
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In response to Gogeta126
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something like Darker Emrld's RE game??
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In response to RanEsu
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havent played.
Just so the host can load a new map file. A verb. |
In response to Gogeta126
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this may not work properly for what your trying to do but, try this
mob |
In response to RanEsu
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Also, a good way to keep track of what map is where is to not use coordinates at all. Use an anchor object with a unique tag variable you can use locate() on to automatically find it.
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In response to Kaiochao
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Kaiochao wrote:
Also, a good way to keep track of what map is where is to not use coordinates at all. Use an anchor object with a unique tag variable you can use locate() on to automatically find it. isnt their a demo for that? |
In response to RanEsu
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Well, that would work when loading a different Z level, i want to load a whole new DMM file
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In response to Gogeta126
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Like was said about twice before, DMM files are stacked onto new Z levels in alphhabetical order.
And as I said, use tagged object references. It makes jumping between maps a whole lot easier. |
In response to Kaiochao
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Kaiochao wrote:
Like was said about twice before, DMM files are stacked onto new Z levels in alphhabetical order. I dont understand what you mean by "new Z levels." so if i include 2 maps with 1 Z level they will be together in 2 Z levels? 1 and 2? |
In response to Gogeta126
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Yes. But as I said, you should use tags instead of Z numbers.
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In response to Kaiochao
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Kaiochao wrote:
Yes. But as I said, you should use tags instead of Z numbers. I see, alright i'll look into that. Thanks |
In response to RanEsu
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I'm failing to see why there should be a demo for using a single, built-in variable.
I guess you can look it up in the reference: http://www.byond.com/docs/ref/info.html#/datum/var/tag |
In response to RanEsu
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Enter() is the wrong proc to be using here. You should be using Entered() instead.
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