I'm not quite sure if anyone has tried it / if there's built in code that is similar to it but for sure, I definitely want it done.
Is it anyway possible to override the Alert()? The purpose being just to change the window the message appears in from the blatant looking text box window into, possibly, a skin / a GFX file in the source? For those who need a clearer image of what I mean, think of Bleach Eternity by Falacy. His, "NPC-Chat System" would be actually the very same thing I meant here. I just basically want a pop-up window that shows a message, allowing people to make choices like the switch(alert(). Any advice / design philosophies on this is greatly appreciated. Thanks in advance.
ID:158425
Aug 27 2009, 6:19 pm
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Aug 27 2009, 6:30 pm
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You can't override alert(). Just make your own proc. Jeff8500 has a nice custom prompt system called Skinput.
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In response to Kaiochao
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Oh!! Works like a charm!! Thanks a lot!! Been a NICE help!!!
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