In response to Schnitzelnagler
Schnitzelnagler wrote:
Last, but not least...
Where have you seen any decent programmers asking for such payment recently? I read through the Classified Ads (Developers) section on daily base and got to have missed that. And what are these programming related issues you're suffering? Mind to drop me a line on the pager?

Foomer said it in this post.

Foomer:

So assuming I only dedicated 18-24 hours a week to working on a game, I'd be happy making around $150-200 each week to work on it.

I won't bother replying to the other posts, because the people who responded didn't read this entire thread.

Drop you a line on the pager? What for.
In response to UmbrousSoul
UmbrousSoul wrote:
Foomer said it in this post.

Foomer:

So assuming I only dedicated 18-24 hours a week to working on a game, I'd be happy making around $150-200 each week to work on it.

I won't bother replying to the other posts, because the people who responded didn't read this entire thread.

I don't think you did either. That response was not a request for payment, it was an answer to a question: if someone wanted to contract me to build a game for them, how much would it cost? If I'm going to be contracted to do work for someone else, I expect payment. That's how contracting works. Realistically, I have to support myself. I have to spend my time working. If I'm going to spend time doing someone else's work, then I need to be compensated. If you don't like it, you can spend the next nine years familiarizing yourself with what I know and do it yourself.

Realistically, if someone wanted to contract someone to build a game, they'd need to pay them. Therefore, they'd need to make a game with the intention of it making money somewhere along the line. Its not impossible, either. There are at least a few games on BYOND that have earned their owners several thousand dollars, mostly through in-game perks. That's why all those really fancy games that people get paid to work on end up costing people money to play.

However, most programmers who frequent BYOND aren't interested in being "contracted", they're just interested in building games as a hobby. Therefore your reasoning doesn't apply here.

There are still those people on Classified Ads who insist that they'll do it if you pay them. That's fine in the case of hosts who have to pay to maintain a service and expect enough to compensate them for that, but most people who say that don't really want to help in the first place.
In response to Foomer
Foomer wrote:

Realistically, if someone wanted to contract someone to build a game, they'd need to pay them. Therefore, they'd need to make a game with the intention of it making money somewhere along the line. Its not impossible, either. There are at least a few games on BYOND that have earned their owners several thousand dollars, mostly through in-game perks. That's why all those really fancy games that people get paid to work on end up costing people money to play.

Several thousand? Really? Which ones... I don't seem to remember any BYOND game doing that!

I think that price is realistic on both sides, there could be some negotiating done (maybe less money for in-game perks, etc) and that kind of stuff but I really think the main reason BYOND hasn't had the big games is becuase programmers try to do it themselves and when they do that, they hit a block. It could mental,emotional,etc and they just don't finish the game, the project suffers.

I think with the talent we have in BYOND, there could be potentail for endless hit games, but, sadly, for some reason or the other we just can't seem to team up and get it taken care of.

What would it take for the upper echolon of the BYOND Programmers (I say programmers becuase artists are a lot easier to come by!) to band together and a development team? Not saying anybody personally, just in general. What's it going to take!
In response to Sariat
Sariat wrote:
Foomer wrote:

Realistically, if someone wanted to contract someone to build a game, they'd need to pay them. Therefore, they'd need to make a game with the intention of it making money somewhere along the line. Its not impossible, either. There are at least a few games on BYOND that have earned their owners several thousand dollars, mostly through in-game perks. That's why all those really fancy games that people get paid to work on end up costing people money to play.

Several thousand? Really? Which ones... I don't seem to remember any BYOND game doing that!

proelium and seika are the two main examples

i'm pretty sure both of them have made over 1 grand at the very least
In response to Zaole
Zaole wrote:
Several thousand? Really? Which ones... I don't seem to remember any BYOND game doing that!

proelium and seika are the two main examples

i'm pretty sure both of them have made over 1 grand at the very least

Pretty sure MLAAS is in that group too.
In response to UmbrousSoul
UmbrousSoul wrote:
So assuming I only dedicated 18-24 hours a week to working on a game, I'd be happy making around $150-200 each week to work on it.

Well, this being a hypothetical scenario, I thought we/you were talking on actual real offers on BYOND.


UmbrousSoul wrote:
Drop you a line on the pager? What for.

You said that you suffered problems during creating a game and nobody willing to help, so I was offering to help you on the problem, or help you on getting help.
In response to Sariat
Sariat wrote:
I say programmers becuase artists are a lot easier to come by!

Uh? Really? Gosh, I feel stupid now.
May I ask how? Where do you grab them?
In response to Aaiko
I know isometric maps (done via specially made icons and about 2 lines of code according to Lummox) and custom tile size (game wide, so no mixing separate tile sizes) are included, so you probably won't have to hold back on development if you really want to utilize those.
In response to Foomer
So what sariat is asking is what would it take for you quality programmers to do the same with him? Or anyone else who has the same idea.

Honestly I read a post a week or so ago that said its impossible to make money on byond, but there are apparently games that do it.

(the programmers charging is based on my own experience, not to mention losing sources - my posts are obviously based on my own experiences...)
In response to Foomer
It makes sense, I didn't mean to go after your post so vigorously I was just using it as an example. Simply stating that thats 200$ a week that the majority audience just doesn't have/doesn't make.
In response to Jotdaniel
Isometric icons are actually really easily to make, but if you're doing the game in that fashion that means you have to do every icon in that fashion. Doubles the work for the artists if they have to create a 2d base, then "transform" it into isometric via slicing it into two from bottom left corner to top right and using it as seperate icons.

I bet programming could do it automatically out of 2d base icons, could it not?
In response to Vic Rattlehead
I've thought about several games that byond lacks but I just don't have the resources to make three projects at one time. I was thinking of some kind of RTS or Area Defense game kind of like towers but with corners.
In response to Schnitzelnagler
Schnitzelnagler wrote:
Sariat wrote:
I say programmers becuase artists are a lot easier to come by!

Uh? Really? Gosh, I feel stupid now.
May I ask how? Where do you grab them?

http://www.byond.com/members/PixelArt
In response to Foomer
Foomer wrote:
Schnitzelnagler wrote:
May I ask how? Where do you grab them?

http://www.byond.com/members/PixelArt

Been there. Tried that.
I'd guess my problem is, that I can't afford the better artists and those that post around Developers Classified Ads barely ever reply on the pager.
In response to Schnitzelnagler
Tayoko makes good art, but that's just retarded for the prices. 500+ dollars for a bloody 512x512 picture? Ripoff much?
In response to Vic Rattlehead
I dunno, you see companies pay $20,000+ comfortably for a new logo design. The pay just scales to the experience and skill of the people doing the job. I never really buy the concept of ripoff, either the market pays it, or it doesn't. I'd probably pay Amon R that for a 512x512 piece, if I had something particular in mind.
In response to Stephen001
20,000$ for a new logo? That's just... wow. They really like to waste money on a logo, of all things...
In response to Vic Rattlehead
University of Southampton paid $318,760 for their site http://www.soton.ac.uk of which I'd guess $40,000 was for that logo.
In response to Stephen001
A logo, that much for it? That's just insane (the funny thing is, I'd jump on that if it was pixel art lol).
In response to Vic Rattlehead
That's because you're paying for consultancy, mostly. You want a logo eh? What image do you want to convey? Let's look at some color charts and I'll tell you what subconcious feelings they invoke, let's combine them and experiment with styles. You're paying to avoid this: http://www.ogc.gov.uk/assets/images_structure/logo_new.gif (Turn it on it's side)
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