mob/Stat()
statpanel("Gold")
stat("Gold: [usr.gold]")
golden:
if(usr.gold>=counter)
G = new
stat(G)
if(usr.gold>=usr.counter)
sleep(0.00001)
counter+=50
goto golden
usr.counter = 0
obj
gold
icon = 'gold.dmi'
mob
var
obj/gold/G
counter = 49
Problem description:
The goal was to make it display one gold object for every 50 peices of gold you have, but, my math was off somewhere and it always adds one extra gold simbolizer